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lib.3d.rendering.TextureToCubeMap

Thomas Mann edited this page Jan 17, 2024 · 2 revisions

TextureToCubeMap

in lib.3d.rendering


Converts a 2d texture into a cube map that can then be used by [SetEnvironment] for PBR image based lighting.


Input Parameters

Name (Relevancy & Type) Description
Orientation (Single) -
Image (Texture2DRequired) -
Resolution (Int32) -

Outputs

Name Type
OutputTexture SharpDX.Direct3D11.Texture2D

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