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lib.3d.draw.DrawMesh

Thomas Mann edited this page Jan 17, 2024 · 2 revisions

DrawMesh

in lib.3d.draw


Uses PBR rendering to draw a mesh using the current settings for material, fog, point lights, transform and camera. For convenience Tooll adds a default reflection and two point lights attached to the camera to a RenderTarget. You can override these by adding [SetEnvironment] and [SetMaterial] operators further up (further right) in your graph.

You can adjust various parameters to achieve wireframe or both sided rendering.

Also take a look at [DrawMeshAtPoints], [DrawMeshUnlit], [DrawMeshHashed] and the [HowToDrawThings] playground.


Input Parameters

Name (Relevancy & Type) Description
Mesh (MeshBuffersRequired) -
Color (Vector4) Additional color that gets multiplied on result of mesh material settings.
BlendMode (Int32) -
Culling (CullMode) -
EnableZTest (Boolean) If enabled discards fragments sorted out by by z-buffer.
EnableZWrite (Boolean) -
AlphaCutOff (Single) -
FillMode (Int32) -
Filter (Filter) -
AddressU (TextureAddressMode) -

Outputs

Name Type
Output T3.Core.DataTypes.Command

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⚠ Everything else is automatically generated and will be overwritten regularly.

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