chore(deps): update all non-major dependencies #15
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This PR contains the following updates:
3.0.1
->3.0.3
0.14.53
->0.15.5
8.21.0
->8.22.0
7.9.0
->7.9.3
0.7.6
->0.8.9
3.0.4
->3.0.8
0.21.0
->0.22.1
0.39.5
->0.40.1
Release Notes
vitejs/vite (@vitejs/plugin-vue)
v3.0.3
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v3.0.2
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evanw/esbuild
v0.15.5
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Fix issues with Yarn PnP and Yarn's workspaces feature (#2476)
This release makes sure esbuild works with a Yarn feature called workspaces. Previously esbuild wasn't tested in this scenario, but this scenario now has test coverage. Getting this to work involved further tweaks to esbuild's custom code for what happens after Yarn PnP's path resolution algorithm runs, which is not currently covered by Yarn's PnP specification. These tweaks also fix
exports
map resolution with Yarn PnP for non-empty subpaths, which wasn't previously working.v0.15.4
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Consider TypeScript import assignments to be side-effect free (#2468)
TypeScript has a legacy import syntax for working with TypeScript namespaces that looks like this:
Since esbuild converts TypeScript into JavaScript one file at a time, it doesn't know if
bar
is supposed to be a value or a type (or both, which TypeScript actually allows in this case). This is problematic because values are supposed to be kept during the conversion but types are supposed to be removed during the conversion. Currently esbuild keepsbar
in the output, which is done becausesomeNamespace.foo
is a property access and property accesses run code that could potentially have a side effect (although there is no side effect in this case).With this release, esbuild will now consider
someNamespace.foo
to have no side effects. This meansbar
will now be removed when bundling and when tree shaking is enabled. Note that it will still not be removed when tree shaking is disabled. This is because in this mode, esbuild supports adding additional code to the end of the generated output that's in the same scope as the module. That code could potentially make use ofbar
, so it would be incorrect to remove it. If you wantbar
to be removed, you'll have to enable tree shaking (which tells esbuild that nothing else depends on the unexported top-level symbols in the generated output).Change the order of the banner and the
"use strict"
directive (#2467)Previously the top of the file contained the following things in order:
"use strict"
directive from the source code, if presentbanner
API option, if specifiedThis was problematic for people that used the
banner
API option to insert the hashbang comment instead of using esbuild's hashbang comment preservation feature. So with this release, the order has now been changed to:banner
API option, if specified"use strict"
directive from the source code, if presentI'm considering this change to be a bug fix instead of a breaking change because esbuild's documentation states that the
banner
API option can be used to "insert an arbitrary string at the beginning of generated JavaScript files". While this isn't technically true because esbuild may still insert the original hashbang comment before the banner, it's at least more correct now because the banner will now come before the"use strict"
directive.For context: JavaScript files recently allowed using a hashbang comment, which starts with
#!
and which must start at the very first character of the file. It allows Unix systems to execute the file directly as a script without needing to prefix it by thenode
command. This comment typically has the value#!/usr/bin/env node
. Hashbang comments will be a part of ES2023 when it's released next year.Fix
exports
maps with Yarn PnP path resolution (#2473)The Yarn PnP specification says that to resolve a package path, you first resolve it to the absolute path of a directory, and then you run node's module resolution algorithm on it. Previously esbuild followed this part of the specification. However, doing this means that
exports
inpackage.json
is not respected because node's module resolution algorithm doesn't interpretexports
for absolute paths. So with this release, esbuild will now use a modified algorithm that deviates from both specifications but that should hopefully behave more similar to what Yarn actually does: node's module resolution algorithm is run with the original import path but starting from the directory returned by Yarn PnP.v0.15.3
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Change the Yarn PnP manifest to a singleton (#2463)
Previously esbuild searched for the Yarn PnP manifest in the parent directories of each file. But with Yarn's
enableGlobalCache
setting it's possible to configure Yarn PnP's implementation to reach outside of the directory subtree containing the Yarn PnP manifest. This was causing esbuild to fail to bundle projects with theenableGlobalCache
setting enabled.To handle this case, esbuild will now only search for the Yarn PnP manifest in the current working directory of the esbuild process. If you're using esbuild's CLI, this means you will now have to
cd
into the appropriate directory first. If you're using esbuild's API, you can override esbuild's value for the current working directory with theabsWorkingDir
API option.Fix Yarn PnP resolution failures due to backslashes in paths on Windows (#2462)
Previously dependencies of a Yarn PnP virtual dependency failed to resolve on Windows. This was because Windows uses
\
instead of/
as a path separator, and the path manipulation algorithms used for Yarn PnP expected/
. This release converts\
into/
in Windows paths, which fixes this issue.Fix
sideEffects
patterns containing slashes on Windows (#2465)The
sideEffects
field inpackage.json
lets you specify an array of patterns to mark which files have side effects (which causes all other files to be considered to not have side effects by exclusion). That looks like this:However, the presence of the
/
character in the pattern meant that the pattern failed to match Windows-style paths, which brokesideEffects
on Windows in this case. This release fixes this problem by adding additional code to handle Windows-style paths.v0.15.2
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Fix Yarn PnP issue with packages containing
index.js
(#2455, #2461)Yarn PnP's tests require the resolved paths to end in
/
. That's not how the rest of esbuild's internals work, however, and doing this messed up esbuild's node module path resolution regarding automatically-detectedindex.js
files. Previously packages that relied on implicitindex.js
resolution rules didn't work with esbuild under Yarn PnP. Removing this slash has fixed esbuild's path resolution behavior regardingindex.js
, which should now the same both with and without Yarn PnP.Fix Yarn PnP support for
extends
intsconfig.json
(#2456)Previously using
extends
intsconfig.json
with a path in a Yarn PnP package didn't work. This is because the process of setting up package path resolution rules requires parsingtsconfig.json
files (due to thebaseUrl
andpaths
features) and resolvingextends
to a package path requires package path resolution rules to already be set up, which is a circular dependency. This cycle is broken by using special rules forextends
intsconfig.json
that bypasses esbuild's normal package path resolution process. This is why usingextends
with a Yarn PnP package didn't automatically work. With this release, these special rules have been modified to check for a Yarn PnP manifest so this case should work now.Fix Yarn PnP support in
esbuild-wasm
(#2458)When running esbuild via WebAssembly, Yarn PnP support previously failed because Go's file system internals return
EINVAL
when trying to read a.zip
file as a directory when run with WebAssembly. This was unexpected because Go's file system internals returnENOTDIR
for this case on native. This release updates esbuild to treatEINVAL
likeENOTDIR
in this case, which fixes usingesbuild-wasm
to bundle a Yarn PnP project.Note that to be able to use
esbuild-wasm
for Yarn PnP successfully, you currently have to run it usingnode
instead ofyarn node
. This is because the file system shim that Yarn overwrites node's native file system API with currently generates invalid file descriptors with negative values when inside a.zip
file. This prevents esbuild from working correctly because Go's file system internals don't expect syscalls that succeed without an error to return an invalid file descriptor. Yarn is working on fixing their use of invalid file descriptors.v0.15.1
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Update esbuild's Yarn Plug'n'Play implementation to match the latest specification changes (#2452, #2453)
This release updates esbuild's implementation of Yarn Plug'n'Play to match some changes to Yarn's specification that just landed. The changes are as follows:
Check for platform-specific absolute paths instead of always for the
/
prefixThe specification previously said that Yarn Plug'n'Play path resolution rules should not apply for paths that start with
/
. The intent was to avoid accidentally processing absolute paths. However, absolute paths on Windows such asC:\project
start with drive letters instead of with/
. So the specification was changed to instead explicitly avoid processing absolute paths.Make
$$virtual
an alias for__virtual__
Supporting Yarn-style path resolution requires implementing a custom Yarn-specific path traversal scheme where certain path segments are considered no-ops. Specifically any path containing segments of the form
__virtual__/<whatever>/<n>
where<n>
is an integer must be treated as if they weren
times the..
operator instead (the<whatever>
path segment is ignored). So/path/to/project/__virtual__/xyz/2/foo.js
maps to the underlying file/path/to/project/../../foo.js
. This scheme makes it possible for Yarn to get node (and esbuild) to load the same file multiple times (which is sometimes required for correctness) without actually duplicating the file on the file system.However, old versions of Yarn used to use
$$virtual
instead of__virtual__
. This was changed because$$virtual
was error-prone due to the use of the$
character, which can cause bugs when it's not correctly escaped within regular expressions. Now that esbuild makes$$virtual
an alias for__virtual__
, esbuild should now work with manifests from these old Yarn versions.Ignore PnP manifests in virtual directories
The specification describes the algorithm for how to find the Plug'n'Play manifest when starting from a certain point in the file system: search through all parent directories in reverse order until the manifest is found. However, this interacts poorly with virtual paths since it can end up finding a virtual copy of the manifest instead of the original. To avoid this, esbuild now ignores manifests in virtual directories so that the search for the manifest will continue and find the original manifest in another parent directory later on.
These fixes mean that esbuild's implementation of Plug'n'Play now matches Yarn's implementation more closely, and esbuild can now correctly build more projects that use Plug'n'Play.
v0.15.0
Compare Source
This release contains backwards-incompatible changes. Since esbuild is before version 1.0.0, these changes have been released as a new minor version to reflect this (as recommended by npm). You should either be pinning the exact version of
esbuild
in yourpackage.json
file or be using a version range syntax that only accepts patch upgrades such as~0.14.0
. See the documentation about semver for more information.Implement the Yarn Plug'n'Play module resolution algorithm (#154, #237, #1263, #2451)
Node comes with a package manager called npm, which installs packages into a
node_modules
folder. Node and esbuild both come with built-in rules for resolving import paths to packages withinnode_modules
, so packages installed via npm work automatically without any configuration. However, many people use an alternative package manager called Yarn. While Yarn can install packages usingnode_modules
, it also offers a different package installation strategy called Plug'n'Play, which is often shortened to "PnP" (not to be confused with pnpm, which is an entirely different unrelated package manager).Plug'n'Play installs packages as
.zip
files on your file system. The packages are never actually unzipped. Since Node doesn't know anything about Yarn's package installation strategy, this means you can no longer run your code with Node as it won't be able to find your packages. Instead, you need to run your code with Yarn, which applies patches to Node's file system APIs before running your code. These patches attempt to make zip files seem like normal directories. When running under Yarn, using Node's file system API to read./some.zip/lib/file.js
actually automatically extractslib/file.js
from./some.zip
at run-time as if it was a normal file. Other file system APIs behave similarly. However, these patches don't work with esbuild because esbuild is not written in JavaScript; it's a native binary executable that interacts with the file system directly through the operating system.Previously the workaround for using esbuild with Plug'n'Play was to use the
@yarnpkg/esbuild-plugin-pnp
plugin with esbuild's JavaScript API. However, this wasn't great because the plugin needed to potentially intercept every single import path and file load to check whether it was a Plug'n'Play package, which has an unusually high performance cost. It also meant that certain subtleties of path resolution rules within a.zip
file could differ slightly from the way esbuild normally works since path resolution inside.zip
files was implemented by Yarn, not by esbuild (which is due to a limitation of esbuild's plugin API).With this release, esbuild now contains an independent implementation of Yarn's Plug'n'Play algorithm (which is used when esbuild finds a
.pnp.js
,.pnp.cjs
, or.pnp.data.json
file in the directory tree). Creating additional implementations of this algorithm recently became possible because Yarn's package manifest format was recently documented: https://yarnpkg.com/advanced/pnp-spec/. This should mean that you can now use esbuild to bundle Plug'n'Play projects without any additional configuration (so you shouldn't need@yarnpkg/esbuild-plugin-pnp
anymore). Bundling these projects should now happen much faster as Yarn no longer even needs to be run at all. Bundling the Yarn codebase itself with esbuild before and after this change seems to demonstrate over a 10x speedup (3.4s to 0.24s). And path resolution rules within Yarn packages should now be consistent with how esbuild handles regular Node packages. For example, fields such asmodule
andbrowser
inpackage.json
files within.zip
files should now be respected.Keep in mind that this is brand new code and there may be some initial issues to work through before esbuild's implementation is solid. Yarn's Plug'n'Play specification is also brand new and may need some follow-up edits to guide new implementations to match Yarn's exact behavior. If you try this out, make sure to test it before committing to using it, and let me know if anything isn't working as expected. Should you need to debug esbuild's path resolution, you may find
--log-level=verbose
helpful.v0.14.54
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Fix optimizations for calls containing spread arguments (#2445)
This release fixes the handling of spread arguments in the optimization of
/* @​__PURE__ */
comments, empty functions, and identity functions:Previously esbuild assumed arguments with side effects could be directly inlined. This is almost always true except for spread arguments, which are not syntactically valid on their own and which have the side effect of causing iteration, which might have further side effects. Now esbuild will wrap these elements in an unused array so that they are syntactically valid and so that the iteration side effects are preserved.
eslint/eslint
v8.22.0
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Features
2b97607
feat: Implement caching for FlatESLint (#16190) (Nicholas C. Zakas)fd5d3d3
feat: addmethodsIgnorePattern
option to object-shorthand rule (#16185) (Milos Djermanovic)Documentation
9f5a752
docs: optimize image assets (#16170) (Sam Chen)61b2948
docs: add svgo command to pre commit hook (#16178) (Amaresh S M)784096d
docs: improve search result UI (#16187) (Sam Chen)d0f4cb4
docs: use shorthand property name in example (#16180) (Kevin Elliott)Chores
10a6e0e
chore: remove deploy workflow for playground (#16186) (Milos Djermanovic)pnpm/pnpm
v7.9.3
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Patch Changes
Our Gold Sponsors
Full Changelog: pnpm/pnpm@v7.9.2...v7.9.3
v7.9.2
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Patch Changes
Our Gold Sponsors
v7.9.1
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Patch Changes
pnpm setup
: don't usesetx
to set env variables on Windows.Our Gold Sponsors
unjs/unbuild
v0.8.9
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v0.8.8
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v0.8.7
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v0.8.6
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v0.8.5
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v0.8.4
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v0.8.3
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v0.8.2
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v0.8.1
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v0.8.0
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⚠ BREAKING CHANGES
esmResolve
forjiti
(stub and config)Features
esmResolve
forjiti
(stub and config) (b87c8df)0.7.6 (2022-07-20)
Bug Fixes
default
export condition to avoid breaking change (858d35d), closes #890.7.5 (2022-07-20)
Features
esmResolve
when loadingbuild.config
(#93) (c856812)Bug Fixes
0.7.4 (2022-04-13)
Bug Fixes
0.7.3 (2022-04-12)
Bug Fixes
file://
protocol for windows compatibility (12a99c1)0.7.2 (2022-03-25)
Bug Fixes
0.7.1 (2022-03-25)
Bug Fixes
builtins
andnode:
prefixes to externals (2af233d)vitejs/vite (vite)
v3.0.8
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v3.0.7
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v3.0.6
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import.meta.url
for relative assets if output is not ESM (fixes #9297) (#9381) (6d95225), closes #9297 #9381v3.0.5
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vitest-dev/vitest
v0.22.1
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🚀 Features
moduleCache.invalidateDepTree
utiltity - by @antfu in https://github.com/vitest-dev/vitest/issues/1872🐞 Bug Fixes
View changes on GitHub
v0.22.0
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🚨 Breaking Changes
c8
coverage support now require peer dependency@vitest/coverage-c8
to be installed. Alternatively, you can install@vitest/coverage-istanbul
to useistanbul
for coverage instead ofc8
.🚀 Features
--segfault-retry
- by @tony19 @antfu in https://github.com/vitest-dev/vitest/issues/1854istanbul
coverage provider - by @AriPerkkio and @antfu in https://github.com/vitest-dev/vitest/issues/1676--inspect
and--inspect-brk
- by @antfu (ea80f)🐞 Bug Fixes
View changes on GitHub
v0.21.1
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🚀 Features
🐞 Bug Fixes
View changes on GitHub
johnsoncodehk/volar
v0.40.1
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Our Sponsors
v0.40.0
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<script>
,<template>
(#462)defineComponent
instead ofVue.extend
to wrap component options by default (#1584)Configuration
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