GDK for Unreal Release 0.13.0
Pre-releaseGDK for Unreal Release 0.13.0
The release notes are published in both English and Chinese. To view the Chinese version, scroll down a bit for details. Thanks!
Release notes
虚幻引擎开发套件 0.13.0 版本说明:
为您提供中英文版本。如需直接查看中文文档,请向下滑动页面至“中文版”。感谢您的关注!
English version
We have released Unreal GDK version 0.13.0!
Release notes
The GDK for Unreal 0.13.0 is an internal release. There are some differences with an internal release compared to a public release:
- Minimal public documentation.
- No public announcement.
The default branch stays as a tag (0.11.0) which points open platform customers to the latest public release, as opposed to the latest internal release which is 0.13.0.
Major changes include:
- The way you set the RPC Ring Buffer size and naming.
- The uniqueness of FGameplay FGameplayAbilitySpecHandle.
- Added a function flag AlwaysWrite that allows specifying an RPC to use a separate channel and allows overwriting unacked RPC calls.
- Added experimental Unreal Insights support (internal Improbable use only).
Breaking changes
- Removed support for UE 4.24.
- Removed LaunchSpatial.bat from the Example Project and Starter Template. This is replaced by an in-Editor workflow that maintains a native development experience.
A full list of changes can be found in the changelog.
中文版
版本发布说明
虚幻引擎开发套件 0.13.0 属于内部发布版本。相较于公开发布版本,内部版本在以下方面有所区别:
- 对应的公开文档更简洁。
- 没有发布公告。
默认分支保留“0.11.0”标签,将开放平台用户引导至最新的公开发布版本 (即“0.11.0”),而不是最新的内部发布版本 (即“0.13.0”)。
主要变化包括:
- 设置 RPC Ring Buffer 范围大小和命名的方式。
- FGameplay FGameplayAbilitySpecHandle 的唯一性。
- 添加函数标记 AlwaysWrite,允许指定一个远程过程调用 (RPC) 使用单独的信道,并允许覆盖未确认 (Unacked) 的 RPC 调用。
- 添加实验性的 Unreal Insights 支持 (当前仅限英礴内部使用)。
重大变化
- 删除了对虚幻引擎 4.24 版本的支持。
- 从示例项目 (Example Project) 和 启动模板 (Starter Template) 中删除了 LaunchSpatial.bat。取而代之的是在虚幻编辑器中带来维持原生开发体验的工作流。
想了解完整的变化信息列表,请参见 更新日志。