Skip to content
This repository has been archived by the owner on Jul 8, 2022. It is now read-only.

Releases: soywiz-archive/korge-next

v3.0.0-Beta5

18 Jun 23:07
302a6e8
Compare
Choose a tag to compare
v3.0.0-Beta5 Pre-release
Pre-release

What's Changed

  • Fix View.removeFromParent not affecting the rendering and causing spurious rendering bugs + optimize and better encapsulate Container + ViewContainerCollection by @soywiz-invideo in #747
  • Some Container cleanups + Fix Text.setFormat by @soywiz-invideo in #748
  • Force GC and send pause, resume, stop and destroy events to the game by @soywiz-invideo in #745
  • fix NPE in PolygonShape.set when no Vec2ArrayPool is given by @jbellis in #724
  • Atlas with rotated textures by @Stechmuck in #642
  • Add many ThreadLocal by @soywiz-invideo in #749
  • Fix Shader.appending for vertex shader not working by @soywiz in #750
  • Fixes UIVerticalList bounds when window has been resized by @soywiz in #751
  • Fixes SHA512 having a wrong chunkSize/blockSize by @soywiz in #752
  • Fixes GpuShapeView with masks/filters, etc. by @soywiz in #753
  • Fix particle emitter sample by @soywiz in #755
  • Do not wrap texture coordinates by default, as it produces artifacts in some cases by @soywiz in #756
  • Fixes a spurious bug with rendering + fixes & hugely optimizes tilemap when rendering lots of tiles + allow to get stats from tilemap rendering by @soywiz in #757
  • Fixes IV with invalid length. Fixes #699 by @soywiz in #758

New Contributors

Full Changelog: v3.0.0-Beta4...v3.0.0-Beta5

v3.0.0-Beta4

16 Jun 21:36
Compare
Choose a tag to compare
v3.0.0-Beta4 Pre-release
Pre-release

Updated: There is a pretty annoying bug related to views not getting updated, so not rcommended to use this release

What's Changed

Full Changelog: v3.0.0-Beta3...v3.0.0-Beta4

v3.0.0-Beta3

28 May 12:35
Compare
Choose a tag to compare
v3.0.0-Beta3 Pre-release
Pre-release

What's Changed

  • Add ByteArray2, CharArray2, BooleanArray2, LongArray2, make AStar implementation to use BooleanArray2, split in files, remove redundant : Unit return type and optimize imports to reduce compile times by @Kietyo in #645
  • Optimize imports for some modules by @Kietyo in #646
  • optimize imports: korte, korvi, krypto by @Kietyo in #648
  • optimize imports korma common by @Kietyo in #651
  • optimize imports korgw common by @Kietyo in #652
  • optimize imports korge common by @Kietyo in #649
  • optimize imports korim common by @Kietyo in #650
  • optimize imports korio common by @Kietyo in #653
  • Update .editorconfig by @soywiz-invideo in #655
  • Move :korge-gradle-plugin outside !disabledExtraKorgeLibs by @soywiz-invideo in #656
  • Some KorGW/KorGE Android views/surfaces updates by @soywiz-invideo in #659
  • Proper handle contextLost to recreate textures + test by @soywiz-invideo in #660
  • Fix TouchEvent coordinates propagated to Views by @soywiz-invideo in #658
  • Feature/update.ios.target by @soywiz-invideo in #657
  • Fix problem with tiles near viewport edge sometimes not being drawn w… by @americanjeff in #639
  • Feature/improve.tilemap by @soywiz in #662
  • Do not make Container a Collection, but use a property. This should avoid confusions with for example View/Container.filter = Filter() that is not related to filtering a collection by @soywiz in #663
  • Fixes xcun xcodebuild showsdks being always executed by @soywiz-invideo in #664
  • Support currentThreadId on external threads and workers on Kotlin/Native by @soywiz-invideo in #665
  • Simplify and improve consistency with Android and iOS targets + handle key, gamepad events + fix threading issues on Android + fix Android restarting on orientation change + fix iOS orientation change + fix GpuShapeView on android + unify buildSrc with korge-gradle-plugin + support running iOS targets on korge-sandbox and samples directly in korge-next by @soywiz-invideo in #661
  • Improve README including the new runIos* command by @soywiz-invideo in #667
  • Fixes GpuShapeView not being clipped properly by @soywiz-invideo in #668
  • Add support for SVG CSS animations and some SVG fixes and improvements by @soywiz in #670
  • GpuShapeView with applyScissor to false should disable previous scissoring by @soywiz-invideo in #671
  • Support reading only some pixels of a view by @soywiz-invideo in #673
  • Fixes ThreadLocal issue when using View.filterScale in a different thread by @soywiz-invideo in #672
  • Update some reference tests by @soywiz-invideo in #674
  • Some fixes by @soywiz-invideo in #675
  • Fix some texture issues by @soywiz-invideo in #677
  • Fix external textures by @soywiz-invideo in #678
  • Fixes texture binding for external textures & provides a base bitmap for ForcedTexId by @soywiz-invideo in #679
  • Fixes FixedSizeContainer clipping bounds by @soywiz-invideo in #680
  • Fixes toStringDecimal zero stripping by @soywiz-invideo in #681
  • Some bounds fixes by @soywiz-invideo in #682
  • Fix bezier cubic and quadratic bounds by @soywiz in #683
  • Easing function improvements by @soywiz in #684
  • Fix easing tests giving different results on JVM and JS by -0 normalization by @soywiz-invideo in #685
  • Run JVM, JS and Android tests separately and concurrently by @soywiz-invideo in #686
  • Add some more container methods by @soywiz-invideo in #687
  • Enable publishKorgePluginMarkerMavenPublicationToMavenLocal when publishing to central. by @soywiz-invideo in #688
  • Fixes and improvements by @soywiz-invideo in #690
  • Supports AES without padding by @soywiz in #691
  • Support explicit central deployment by @soywiz in #696
  • Feature/improve.curves by @soywiz in #693

New Contributors

Full Changelog: v3.0.0-Beta...v3.0.0-Beta3

v3.0.0-Beta

12 May 19:02
Compare
Choose a tag to compare
v3.0.0-Beta Pre-release
Pre-release

Major changes

  • Added GpuShapeView, a new view to render antialiased vector graphics on the GPU! ShapeView and derivates like Circle, RoundRect now use GpuShapeView internally. Since now it is substantially faster and do not require intermediate bitmaps, now it is possible to animate vectors in a more reasonably way.
  • New internal mechanism AGList and AGQueueProcessor to do fine-grained rendering. First step for a multithreaded renderer, and to support in the future metal, vulkan, webgpu etc.
  • New extensible render phases mechanism for Views.
  • Implemented antialiased masking at the View level with View.mask
  • Implemented backdrop filters with View.backdropFilter (applying a filter to the content below the view and use the view as mask). Useful for example to blur or apply filters to the backround.
  • Changed the internals so Stage doesn't have transformations (always the identity matrix), and now mouse coordinates uses Stage as reference instead of the window
  • Adds support for haptic feedback on macos and iOS
  • Implemented SHA512 hashing, added CTR as symmetric encrypton mode, and improved the API for symmetric encryption
  • MP3 decoding now uses minimp3 again, so it has less failures
  • Now it is possible to tween positions around a path with: tween(view::pos[buildVector { circle(0, 0, 100) }])
  • Lots of more stuff... (check What's changed for details)

Improvements from contributors. Thanks! ❤️

  • Fix loading frame cells in Aseprite files by @jobe-m in #536
  • Update Fleks ECS by @jobe-m in #537
  • Have Container implement MutableCollection by @Kietyo in #592
  • Add getProp and getPropOrNull methods for BaseView by @Kietyo in #594
  • remove println("Ahhhhhh") by @SchneckeddeF in #597
  • Klock datetime parser: accept 1-9 digits for millis by @ArtRoman in #609
  • Utils for distributing views evenly across vertically/horizontally. by @Kietyo in #615
  • Have *Array2 classes implement an interface [Includes small breaking change] by @Kietyo in #616
  • Implement closeable mouse events & closeable draggable. by @Kietyo in #625
  • the mapping for cyan and magenta was missing by @bognari in #618

What's Changed

New Contributors

Full Changelog: v2.7.0...v3.0.0-Beta

v2.7.0

25 Mar 02:07
532e8c7
Compare
Choose a tag to compare

What's Changed

  • Fix wrong task by @soywiz-invideo in #491
  • Added UntransformedSizeBmpCoordsWithInstance by @soywiz-invideo in #492
  • KDynamic and Dynamic2 was being autocompleted as they were exposing methods in a public object by @soywiz-invideo in #494
  • Do not include extra samples if DISABLED_EXTRA_KORGE_LIBS is enabled by @soywiz-invideo in #496
  • Adds com.soywiz.korio.test.assertEqualsJvmFileReference by @soywiz-invideo in #495
  • Allow Image to support custom shaders, support custom functions in shaders & added stexture2D function to the default shader repeat wrapping by default by @soywiz-invideo in #493
  • Add linux based android SDK locations to gradle by @jobe-m in #497
  • Fix RGBA.withR/G/B/A clamping by @soywiz in #499
  • Add MutableMargin and convert Margin into an interface, MarginInt and MutableMarginInt by @soywiz in #500
  • Add support for FOR constant loops with (if break) in shaders, adds Unop Operand by @soywiz in #501
  • Adds UISlider component by @soywiz in #502
  • Support blending modes in lineBatcher & use BlendMode.INVERT in debug annotations by @soywiz in #503
  • Fixes BatchBuilder2D._PROGRAMS thread local issue + fix order of PRE_ADD/POST_ADD programs by @soywiz in #504
  • Faster BlurFilter + filter optimizations, fixes and improvements by @soywiz in #505
  • Initial experimental SSL/TLS support on darwin: macos & ios by @soywiz in #506
  • Linux SSL sockets using OpenSSL dynamically by @soywiz in #508
  • Allows to seed extra random bytes by @soywiz in #509
  • Delete samples/box2dv2 directory by @SchneckeddeF in #507
  • Proper --add-opens on runJvm by @soywiz in #515
  • Execute BaseAwtGameWindow.DialogInterface methods with EventQueue.invokeLater by @soywiz in #513
  • Fix jvmTest with newer versions of jvm by calling useJUnit + add jvmTestFix by @soywiz in #510
  • Try to fix linux libraries not found on /lib /usr/lib + now ncurses or tinfo are not needed & openal & glut do not require dev versions, only runtime ones by @soywiz in #519
  • Use filter border in View bounds + BlurFilter improvements by @soywiz in #520
  • Some darwin SSL stability fixes by @soywiz in #526
  • jvmTest on e2e-test on mac seems to be flaky due to timeout, by @soywiz in #527
  • Optimize displaylink on Macos Native by @soywiz in #530
  • Use esbuild instead of webpack when running samples by @soywiz in #528
  • Initial GPU vector rendering as a sample by @soywiz in #524
  • Fixes a crash on K/N linuxX64 (reproduced on 1.6.10 and 1.6.20-RC2), by @soywiz in #531
  • Fix SSL sockets hanging in linux JVM by @soywiz in #532
  • Fixes falsely reporting an issue with glGenVertexArrays by @soywiz in #533
  • Make SortedMap implement Map interface. Not changing the name yet. by @soywiz in #534
  • [KorIM] Added QOI Image Format by @soywiz in #535

New Contributors

  • @SchneckeddeF made their first contribution in #507

Full Changelog: v2.6.3...v2.7.0

v2.6.3

14 Mar 19:38
12ef256
Compare
Choose a tag to compare

Major addition

What's Changed

Full Changelog: v2.6.2...v2.6.3

v2.6.2

07 Mar 09:55
269467e
Compare
Choose a tag to compare

What's Changed

  • KorgeMultithreadedTest doesn't work without coroutines -mt by @soywiz in #454
  • Change master -> main branch in github/worflows by @soywiz in #455
  • Support compiling linux on windows by @soywiz in #456
  • Do not print stacktrace on _launch and _async by default by @soywiz in #457
  • Add new constructors for createHttpClient/Server/Endpoint with a block by @soywiz in #458
  • Make AsyncServer.listen more resilient by using a supervisorScope to prevent cancellation propagation by @soywiz in #459
  • Propagate socket address + add errorHandler to HttpServer by @soywiz in #460
  • Restore ImageInfo.orientation ThreadLocal that was removed by mistake by @soywiz-invideo in #462

Full Changelog: v2.6.1...v2.6.2

v2.6.1

04 Mar 20:16
Compare
Choose a tag to compare

Full Changelog: v2.6.0...v2.6.1

v2.6.0

04 Mar 12:15
Compare
Choose a tag to compare

What's Changed

  • Bump to Kotlin 1.6.10 again
  • Add material colors to Korge. by @Kietyo in #447
  • Allow removing android.enableJetifier=true by @soywiz-invideo in #451
  • Simplify project structure so any source set has only one parent by @soywiz-invideo in #452
  • Check if View is a Circle when Shape is null by @jobhh in #450
  • Support ImageInfo.orientation, support EXIF reading ImageInfo, support reading EXIF from JPEG, PNG and HEIC/AVIF
  • MAJOR gradle project structure changes to not require cinterop commonization for now. Simplify project structure so any source set has only one parent
  • Try not to use androidx.appcompat either
  • Gradle: Reduce the number of warnings when building
  • Proper gradient transformations on Core Graphics
  • Fixes vector rendering with transformations on Android
  • Added Bitmap.resizedUpTo
  • Circumvent issues with cuplicate $catalog

New Contributors

Full Changelog: v2.5.3...v2.6.0

v2.5.3

01 Mar 10:28
Compare
Choose a tag to compare

What's Changed

  • Prepare for soywiz-archive/korim#69 by @soywiz-invideo in #445
  • fix gradle deprecation warnings by @bognari in #441
  • Add ThreadLocal to Bitmap.transformMat
  • Fix e2e tests on macos by being less strict since renderer there is a software one producing slightly different results on some filters like the blur one
  • Fixes spurious bug rendering composed filters super small in some cases, specially in retina displays
  • Some fixes in Views and Korge constructor
  • Proper propagate ImageDecodingProps on readBitmap variants
  • Use kCGColorSpaceSRGB on Core Graphics renderer
  • Make View.renderToBitmap more resilient
  • Deprecate Bitmap.transformMat and remove u_TexTransformMatN uniform and matrix multiplication in fragment shaders. Remove unused texTransformMat. Move Bitmap.transformMat to Korvi instead
  • Add sample of using Korvi with KorGE benefiting from frame coordinates for transforms
  • Adds a way to chain filter addition to views
  • Try not to fail if LD included directory doesn't exist Relates to korlibs/korge#424
  • Fixes BMP 32-bit decoding, and BMP with extra header size Fixes soywiz-archive/korim#71
  • Fixes TGA decoding
  • Try to fix Apple Core Graphics native image decoding
  • Unifies macos and ios/watchos/tvos image loading implementation using CG (Core Graphics), and supports rescaling while loading
  • Implements Android decodeHeaderInternal and decodeInternal with rescaling while loading support
  • Supports creating an ImageInfo from a lambda block
  • Adds NativeImageFormatProvider.decodeHeader to not require fully decoding the image to get information
  • Change how ImageDecodingProps works to make it compatible with both Android and iOS native thumbnailed decoding
  • Make readBitmap to propagate ImageDecodingProps correctly
  • Native support for resizing images while decoding Prepare for soywiz-archive/korim#69 (#445)

New Contributors

Full Changelog: v2.5.2...v2.5.3