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iOS seems to require power of two textures for the render target, and we need it to be at least 64-pixels wide/long #606

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Apr 24, 2022

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… we need it to be at least 64-pixels wide/long
@soywiz soywiz merged commit ebfe521 into main Apr 24, 2022
@soywiz soywiz deleted the fix/ios.framebuffer.size branch April 24, 2022 21:07
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