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The Pin
class constructs objects that represent any one pin on the physical board.
For most cases, a proper Component class should be used instead of Pin
.
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pin A Number or String address for the pin. If digital, use the number, if analog use the "A" prefixed string.
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options An object of property parameters.
Property Type Value/Description Default Required id Number, String Non-specific. Any string or number value. Defaults to null
no pin Number, String Any Pin. The Number or String address of the pin, defaults to 0, or addr when that is supplied no board Object Instance The board instance your Pin is connected to. Only required when multiple boards are mounted in your project. First board mounted no type String "digital", "analog". For most cases, this can be omitted; the type will be inferred based on the pin address number. Inferred no mode Number See Modes 1 or 2 depending on type no
Property Name | Description | Read Only |
---|---|---|
id |
A user definable id value. Defaults to null | No |
pin |
The pin address of the pin | No |
type |
The type of pin this is, either "digital" or "analog" | No |
value |
The most recently reported value for this pin. | No |
mode |
The mode (number) for the pin. See "Modes" below | No |
// Digital
new five.Pin(13);
// Analog
new five.Pin("A0");
// Digital
new five.Pin({
pin: 13
});
// Analog
new five.Pin({
pin: "A0"
});
// Analog As Digital
new five.Pin({
pin: 14,
type: "digital"
});
var five = require("johnny-five");
var board = new five.Board();
board.on("ready", function() {
var strobe = new five.Pin(13);
var state = 0x00;
this.loop(500, function() {
strobe.write(state ^= 0x01);
});
});
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query(callback(value)) Query the board for the current state of this pin, invoking
callback
with argumentstate
when complete.var pin = new five.Pin(13); pin.query(function(state) { console.log(state); });
An example pin state object looks like:
{ supportedModes: [ 0, 1, 3, 4 ], mode: 0, value: 0, report: 1, state: 1, analogChannel: 127 }
Property Description supportedModes
This is a list of modes that are supported by the pin. These numbers correspond to the modes below. mode
This is the present mode of the pin (eg. A digital output pin would have mode: 1
).value
This is the present value of the pin (eg. An analog pin with half voltage reading would have value: 512
).report
This pin is presently reporting its value. state
For output modes, the state
is any value that has been previously written to the pin. For input modes, the state is the status of the pullup resistor.analogChannel
The numeric "index" of an analog (ADC) pin, or 127
if digital (eg. "A0" would haveanalogChannel: 0
). -
high() Set the pin
HIGH
.var pin = new five.Pin(13); // This will set pin 13 high (on) pin.high();
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low() Set the pin
LOW
.var pin = new five.Pin(13); // This will set pin 13 low (off) pin.low();
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write(value) Write a
value
to this pin.var pin = new five.Pin(13); pin.write(1);
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read(callback(error, value)) Register a handler to be called whenever the board reports the
value
(digital or analog) of this pin.var pin = new five.Pin(13); pin.read(function(error, value) { console.log(value); });
Whenever a pin is set to INPUT
or ANALOG
, it will automatically emit the following events:
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high The "high" event is emitted whenever the pin goes high.
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low The "low" event is emitted whenever the pin goes low.
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data The "data" event is emitted for every all data (firehose).
Mode | Value | Constant |
---|---|---|
INPUT | 0 | Pin.INPUT |
OUTPUT | 1 | Pin.OUTPUT |
ANALOG | 2 | Pin.ANALOG |
PWM | 3 | Pin.PWM |
SERVO | 4 | Pin.SERVO |
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Pin.write(pin instance, value) Write a
value
to apin
.// This will set pin 13 High var pin = new five.Pin(13); five.Pin.write(pin, 1);
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Pin.read(pin instance, callback) Register a handler to be called whenever the board reports the value (digital or analog) of the specified pin.
var pin = new five.Pin(13); five.Pin.read(pin, function(error, value) { console.log(value); });