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Joystick
Rick Waldron edited this page May 13, 2016
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19 revisions
The Joystick
class constructs objects that represent a single Joystick sensor attached to the physical board.
This list will continue to be updated as more Joystick devices are confirmed.
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General Options
Property Type Value/Description Default Required pins Array of Pins ["A*", ...]
. Analog pins connected to X and Yyes invert Boolean true, false
. Invert both axesfalse
no invertX Boolean true, false
. Invert the X axisfalse
no invertY Boolean true, false
. Invert the Y axisfalse
no
Property Name | Description | Read Only |
---|---|---|
id |
A user definable id value. Defaults to a generated uid | No |
x |
-1, 1. | Yes |
y |
-1, 1. | Yes |
new five.Joystick({
// [ x, y ]
pins: ["A0", "A1"]
});
new five.Joystick({
pins: ["A0", "A1"],
invertY: true
});
new five.Joystick({
controller: "ESPLORA"
});
var joy = new Joystick({
pins: ["A0", "A1"],
});
Produces the following default axes:
-1
-1 * 1
1
var joy = new Joystick({
pins: ["A0", "A1"],
invertY: true
});
Produces an inverted Y axis, with a default X axis:
1
-1 * 1
-1
var joy = new Joystick({
pins: ["A0", "A1"],
invertX: true
});
Produces an inverted X axis, with a default Y axis:
-1
1 * -1
1
var joy = new Joystick({
pins: ["A0", "A1"],
invert: true
});
Produces an both inverted X and Y axes:
1
1 * -1
-1
There are no special API functions for this class.
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change The "change" event is emitted whenever the value of an axis changes.
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data The "data" event is fired as frequently as the user defined freq will allow in milliseconds.