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Auto merge of rust-lang#105622 - matthiaskrgr:rollup-a6i81q7, r=matth…
…iaskrgr Rollup of 8 pull requests Successful merges: - rust-lang#104405 (1.66.0 release notes) - rust-lang#105561 (Normalize receiver substs and erase the regions) - rust-lang#105593 (Fix typo in comment: length_limit) - rust-lang#105597 (Correct typos in `core::sync::Exclusive::get_{pin_mut, mut}`) - rust-lang#105614 (delete mentions of type ascription from lint descriptions) - rust-lang#105615 (Fixup method doc that mentions removed param) - rust-lang#105616 (Add a "the" to proc_macro documentation) - rust-lang#105619 (rustdoc: remove no-op CSS `.source pre { overflow: auto }`) Failed merges: r? `@ghost` `@rustbot` modify labels: rollup
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@@ -523,7 +523,6 @@ ul.block, .block li { | |
} | ||
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.source .content pre.rust { | ||
overflow: auto; | ||
padding-left: 0; | ||
} | ||
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@@ -0,0 +1,59 @@ | ||
// check-pass | ||
// compile-flags: -C debug_assertions=yes -Zunstable-options | ||
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#[allow(dead_code)] | ||
fn problematic_function<Space>() | ||
where | ||
DefaultAlloc: FinAllok<R1, Space>, | ||
{ | ||
let e = Edge2dElement; | ||
let _ = Into::<Point>::into(e.map_reference_coords()); | ||
} | ||
impl<N> Allocator<N, R0> for DefaultAlloc { | ||
type Buffer = MStorage; | ||
} | ||
impl<N> Allocator<N, R1> for DefaultAlloc { | ||
type Buffer = MStorage; | ||
} | ||
impl<N, D> From<VectorN<N, D>> for Point | ||
where | ||
DefaultAlloc: Allocator<N, D>, | ||
{ | ||
fn from(_: VectorN<N, D>) -> Self { | ||
unimplemented!() | ||
} | ||
} | ||
impl<GeometryDim, NodalDim> FinAllok<GeometryDim, NodalDim> for DefaultAlloc | ||
where | ||
DefaultAlloc: Allocator<Ure, GeometryDim>, | ||
DefaultAlloc: Allocator<Ure, NodalDim> | ||
{ | ||
} | ||
impl FiniteElement<R1> for Edge2dElement { | ||
fn map_reference_coords(&self) -> VectorN<Ure, R1> { | ||
unimplemented!() | ||
} | ||
} | ||
type VectorN<N, R> = (N, R, <DefaultAlloc as Allocator<N, R>>::Buffer); | ||
struct DefaultAlloc; | ||
struct R0; | ||
struct R1; | ||
struct MStorage; | ||
struct Point; | ||
struct Edge2dElement; | ||
struct Ure; | ||
trait Allocator<N, R> { | ||
type Buffer; | ||
} | ||
trait FinAllok<GeometryDim, NodalDim>: | ||
Allocator<Ure, GeometryDim> + | ||
Allocator<Ure, NodalDim> + | ||
{ | ||
} | ||
trait FiniteElement<Rau> | ||
where | ||
DefaultAlloc: FinAllok<Rau, Rau>, | ||
{ | ||
fn map_reference_coords(&self) -> VectorN<Ure, Rau>; | ||
} | ||
fn main() {} |