GTA IV Shaders v1.0.3
Changelog:
-
deferred_lighting
- Removed artificial lights dimming when dynamic shadows are casted
- Dimmed shadow texture under vehicles for some artificial lights
- Fixed pitch black shadow texture under vehicles
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gpuptfx_simplerender
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_atmoscatt_clouds
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_cubemap_reflect
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_cutout_fence
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_decal
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_decal_amb_only
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_decal_dirt
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_decal_glue
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_decal_normal_only
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_default
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_diffuse_instance
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_emissive
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_emissivenight
- Fixed invisible lamp glass at day (thanks to Parallellines)
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_emissivestrong
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_glass
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_glass_emissive
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_glass_emissivenight
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_glass_normal_spec_reflect
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_glass_reflect
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_glass_spec
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_grass
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_hair_sorted_alpha
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_hair_sorted_alpha_exp
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_im
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_normal
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_normal_cubemap_reflect
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_normal_decal
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_normal_reflect
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_normal_reflect_alpha
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_normal_reflect_decal
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_normal_spec
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_normal_spec_cubemap_reflect
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_normal_spec_decal
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_normal_spec_reflect
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_normal_spec_reflect_decal
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_normal_spec_reflect_emissive
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_normal_spec_reflect_emissivenight
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_parallax
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_parallax_specmap
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_parallax_steep
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_ped
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_ped_reflect
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_ped_skin
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_ped_skin_blendshape
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_projtex
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_projtex_steep
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_radar
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_reflect
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_reflect_decal
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_rmptfx_gpurender
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_rmptfx_litsprite
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_rmptfx_mesh
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_rmptfx_raindrops
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_spec
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_spec_decal
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_spec_reflect
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_spec_reflect_decal
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_terrain_va_2lyr
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_terrain_va_3lyr
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_terrain_va_3lyr
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_trees
- Added leaves shadow swaying for FusionFix (thanks to Parallellines)
-
gta_vehicle_badges
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_vehicle_basic
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_vehicle_chrome
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_vehicle_disc
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_vehicle_generic
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_vehicle_interior
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_vehicle_interior2
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_vehicle_lightsemissive
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_vehicle_mesh
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_vehicle_paint1
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_vehicle_paint2
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_vehicle_paint3
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_vehicle_rims1
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_vehicle_rims2
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_vehicle_rubber
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_vehicle_shuts
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_vehicle_tire
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_vehicle_vehglass
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
gta_wire
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
mirror
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
rage_atmoscatt_clouds
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
rage_billboard_nobump
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
rage_bink
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
rage_default
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
rage_fastmipmap
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
rage_im
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
rage_postfx
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
- Added FXAA
-
rmptfx_collision
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
rmptfx_default
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
rmptfx_litsprite
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
-
water
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)