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[NV8] Added FXAA
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robi29 committed Sep 17, 2023
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Expand Up @@ -652,6 +652,7 @@ Download 7zip archive from [releases](https://github.com/robi29/GTA-IV-Shaders/r
- Ported changes from VisualIV
- Remade bloom shader with proper resolution scaling
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
- Added FXAA

- rmptfx_collision
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
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2 comments on commit 8b3336a

@mirh
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@mirh mirh commented on 8b3336a Sep 24, 2023

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Why FXAA rather than the superior SMAA or HQAA?

@robi29
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@robi29 robi29 commented on 8b3336a Sep 26, 2023

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SMAA or HQAA are much harder to implement in the assembly. FXAA is the fastest method with good results.

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