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Battle Dome point assignment based on move data #3230

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AsparagusEduardo
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@AsparagusEduardo AsparagusEduardo commented Aug 14, 2023

Description

Started doing some refactoring for calculating Battle Dome points based on move data.

  • MOVE_POINTS_COMBO
  • MOVE_POINTS_STAT_RAISE
  • MOVE_POINTS_STAT_LOWER
  • MOVE_POINTS_RARE
  • MOVE_POINTS_HEAL
  • MOVE_POINTS_RISKY
  • MOVE_POINTS_STATUS
  • MOVE_POINTS_DMG
  • MOVE_POINTS_DEF
  • MOVE_POINTS_ACCURATE
  • MOVE_POINTS_POWERFUL
  • MOVE_POINTS_POPULAR
  • MOVE_POINTS_LUCK
  • MOVE_POINTS_STRONG
  • MOVE_POINTS_LOW_PP
  • MOVE_POINTS_EFFECT

I'm thinking that I'll need help to determine some of these, seeing at times they're a bit arbitrary ("Rare" comes to mind)

Once done, should replace #2620.

Issue(s) that this PR fixes

Fixes #2590

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asparaguseduardo

@AsparagusEduardo
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Replaced by #3596

@AsparagusEduardo AsparagusEduardo deleted the RHH/pr/upcoming/battleDomeMoves branch December 13, 2023 21:14
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