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[Battle Dome] First batch of gen iv moves #2620

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[Battle Dome] First batch of gen iv moves #2620

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Jaizu
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@Jaizu Jaizu commented Feb 1, 2023

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Add support for gen iv moves in the battle dome.
Starts adressing #2590

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Jaizu#1

@ghoulslash
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I feel like there are better ways to use heuristics rather than a massive table. E.g. if accuracy is above x%, give MOVE_PTS_ACFURATE, if pp < 10, give LOW_PP pts or whatever it's called. That would encapsulate all new moves

@AsparagusEduardo
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I feel like there are better ways to use heuristics rather than a massive table. E.g. if accuracy is above x%, give MOVE_PTS_ACFURATE, if pp < 10, give LOW_PP pts or whatever it's called. That would encapsulate all new moves

You're right that we did this in #2339 but a lot of the fields are arbitrary

@Jaizu
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Jaizu commented Feb 1, 2023

I don't know how to make those, and we would still need tables for other effects like luck, popular, healing and so on.

This table will be have more information that whatever move data can offer us. Plus it was not done and I needed it for my game, so I went ahead and started working on it 🤷

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3 participants