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Unified multi-strike move flags #3126

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AsparagusEduardo
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Description

Unified twoStrikes and threeStrikes flags into strikeCount.

  • A value of 0 is treated as 1 hit.
  • Supports up to 255 hits (can be reduced if needed).

Images

100-hit example
mGBA_t2Ahl81kld

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AsparagusEduardo

@DizzyEggg
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DizzyEggg commented Jul 15, 2023

Do we actually need to waste 8 bits for a possibility of a move hitting 255 times? Personally, I would change it to strikeCount:2.

@AsparagusEduardo
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Do we actually need to waste 8 bits for a possibility of a move hitting 255 times? Personally, I would change it to strikeCount:2.

True, 255 is unneeded, but I would put at least 4 because now we have precedent for Population Bomb having 10 strikes maximum.

@DizzyEggg
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Do we actually need to waste 8 bits for a possibility of a move hitting 255 times? Personally, I would change it to strikeCount:2.

True, 255 is unneeded, but I would put at least 4 because now we have precedent for Population Bomb having 10 strikes maximum.

Once it's changed, I think this can be merged

@AsparagusEduardo
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Ready for merge

@DizzyEggg DizzyEggg merged commit 43ad1a4 into rh-hideout:upcoming Jul 18, 2023
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@AsparagusEduardo AsparagusEduardo deleted the RHH/pr/upcoming/strikeCount branch July 27, 2023 15:57
@AsparagusEduardo AsparagusEduardo mentioned this pull request Sep 27, 2023
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2 participants