[pure refactor] Make selection state independent of blueprint #2035
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This gets us towards making the viewer context easily sharable with smaller crates
Note "independent of blueprint" is clearly shooting past the goal here, but this is needed right now since "blueprint" is atm all the ui in the viewport.
Once blueprint is store'ified and separated from the ui we can bring back some blueprint dependency again if needed. But this is needed as a first step
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PR Build Summary: https://build.rerun.io/pr/2035