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Get rid of awkward MeshProperties #5402

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teh-cmc opened this issue Mar 5, 2024 · 0 comments · Fixed by #6169
Closed

Get rid of awkward MeshProperties #5402

teh-cmc opened this issue Mar 5, 2024 · 0 comments · Fixed by #6169
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🔩 data model 🪵 Log & send APIs Affects the user-facing API for all languages

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teh-cmc commented Mar 5, 2024

This only existed so Mesh could fit into the instance-key-based data model.

Now that visualizers have more agency wrt the join semantics, this can be put at the root of the archetype like anything else.

@teh-cmc teh-cmc added 🔩 data model 🪵 Log & send APIs Affects the user-facing API for all languages labels Mar 5, 2024
@teh-cmc teh-cmc self-assigned this Apr 16, 2024
teh-cmc added a commit that referenced this issue May 2, 2024
`MeshProperties` was a hack that was required because of the old join
semantics.
We can now make `Mesh3D.triangle_indices` what we always intended: a
`Vec<UVec3>`.

(This won't work in the web viewer generated by this PR since it breaks
the Mesh3D ABI.)

- Fixes #5402 


![image](https://github.com/rerun-io/rerun/assets/2910679/e8046702-252a-4240-9dcf-cd1d2bcfc98a)

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Co-authored-by: Emil Ernerfeldt <[email protected]>
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