-
Notifications
You must be signed in to change notification settings - Fork 373
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Eliminate legacy splats #1893
Comments
Expanding on the |
Created separate ticket for that ⬆️ |
I've mentioned it elsewhere, but I want to note that the legacy explicit-splat design did allow us to differentiate between these two calls:
which have different behavior if later followed by the call:
We can work around this by, again, logging a separate row, but then we're back to having multiple rows again. Alternatively we can only log the extra row if the primary component is length-1 but that special-casing feels worse to me because it's going to create a host of new special edge-case handling for the 1-element path, which starts to feel a lot like going back to having mono-records. |
|
Here's another interesting case: import rerun as rr
import numpy as np
rr.init("rerun_example_arrows_splat", spawn=True)
vertex_positions = np.array([[-1.0, 0.0, 0.0], [1.0, 0.0, 0.0], [0.0, 1.0, 0.0]], dtype=np.float32)
rr.log(
"triangle",
rr.Mesh3D(
vertex_positions=vertex_positions,
vertex_normals=[0.0, 0.0, 1.0],
vertex_colors=[[255, 0, 0], [0, 255, 0], [0, 0, 255]],
),
[rr.Arrows3D.indicator()],
) Look at how the Arrow is rendered. The arrow was logged as a splat, so it has a single entry whose instance-key is Since we also logged an arrow indicator, the viewer will query an Arrow3D archetype using that same mesh data, except this time the arrow is our primary/required component, not an optional one. The "fix" is to log the normal multiple times so that it doesn't get marked as a splat at log-time: - vertex_normals=[0.0, 0.0, 1.0],
+ vertex_normals=[[0.0, 0.0, 1.0], [0.0, 0.0, 1.0], [0.0, 0.0, 1.0]], This would not be an issue if splatting was a query-time concern. Another somewhat related issue here is how our query model works in and of itself: since we join optional components onto primary components, even if the above issue was fixed, we would still only show a single arrow (properly joined with the first position and first color, but still, something to think about...). |
This implements the new uncached latest-at APIs, and introduces some basic types for promises. Tests and benchmarks have been backported from `re_query`. We already get a pretty decent improvement because the join process (clamped-zip) is cheaper and we don't need to query for instance keys at all: ``` group re_query re_query2 ----- -------- --------- arrow_batch_points2/query 1.39 2.5±0.03µs 379.7 MElem/sec 1.00 1810.6±23.62ns 526.7 MElem/sec arrow_mono_points2/query 1.44 1082.7±8.66µs 902.0 KElem/sec 1.00 753.6±9.28µs 1295.9 KElem/sec ``` - Fixes #3379 - Part of #1893 Here's an example/guide of using the new API: ```rust // First, get the raw results for this query. // // Raw here means that these results are neither deserialized, nor resolved/converted. // I.e. this corresponds to the raw `DataCell`s, straight from our datastore. let results: LatestAtResults = re_query2::latest_at( &store, &query, &entity_path.into(), MyPoints::all_components().iter().cloned(), // no generics! ); // Then, grab the raw results for each individual components. // // This is still raw data, but now a choice has been made regarding the nullability of the // _component batch_ itself (that says nothing about its _instances_!). // // * `get_required` returns an error if the component batch is missing // * `get_optional` returns an empty set of results if the component if missing // * `get` returns an option let points: &LatestAtComponentResults = results.get_required::<MyPoint>()?; let colors: &LatestAtComponentResults = results.get_optional::<MyColor>(); let labels: &LatestAtComponentResults = results.get_optional::<MyLabel>(); // Then comes the time to resolve/convert and deserialize the data. // These steps have to be done together for efficiency reasons. // // Both the resolution and deserialization steps might fail, which is why this returns a `Result<Result<T>>`. // Use `PromiseResult::flatten` to simplify it down to a single result. // // A choice now has to be made regarding the nullability of the _component batch's instances_. // Our IDL doesn't support nullable instances at the moment -- so for the foreseeable future you probably // shouldn't be using anything but `iter_dense`. let points = match points.iter_dense::<MyPoint>(&mut resolver).flatten() { PromiseResult::Pending => { // Handle the fact that the data isn't ready appropriately. return Ok(()); } PromiseResult::Ready(data) => data, PromiseResult::Error(err) => return Err(err.into()), }; let colors = match colors.iter_dense::<MyColor>(&mut resolver).flatten() { PromiseResult::Pending => { // Handle the fact that the data isn't ready appropriately. return Ok(()); } PromiseResult::Ready(data) => data, PromiseResult::Error(err) => return Err(err.into()), }; let labels = match labels.iter_sparse::<MyLabel>(&mut resolver).flatten() { PromiseResult::Pending => { // Handle the fact that the data isn't ready appropriately. return Ok(()); } PromiseResult::Ready(data) => data, PromiseResult::Error(err) => return Err(err.into()), }; // With the data now fully resolved/converted and deserialized, the joining logic can be // applied. // // In most cases this will be either a clamped zip, or no joining at all. let color_default_fn = || MyColor::from(0xFF00FFFF); let label_default_fn = || None; let results = clamped_zip_1x2(points, colors, color_default_fn, labels, label_default_fn).collect_vec(); ``` --- Part of a PR series to completely revamp the data APIs in preparation for the removal of instance keys and the introduction of promises: - #5573 - #5574 - #5581 - #5605 - #5606 - #5633 - #5673 - #5679 - #5687 - #5755 - TODO - TODO Builds on top of the static data PR series: - #5534
Static-aware, key-less, component-based, cached latest-at APIs. The overall structure of this new cache is very similar to what we had before. Effectively it is just an extremely simplified version of `re_query_cache`. This introduces a new temporary `re_query_cache2` crate, which won't ever be published. It will replace the existing `re_query_cache` crate once all the necessary features have been backported. - Fixes #3232 - Fixes #4733 - Fixes #4734 - Part of #3379 - Part of #1893 Example: ```rust let caches = re_query_cache2::Caches::new(&store); // First, get the results for this query. // // They might or might not already be cached. We won't know for sure until we try to access // each individual component's data below. let results: CachedLatestAtResults = caches.latest_at( &store, &query, &entity_path.into(), MyPoints::all_components().iter().cloned(), // no generics! ); // Then, grab the results for each individual components. // * `get_required` returns an error if the component batch is missing // * `get_optional` returns an empty set of results if the component if missing // * `get` returns an option // // At this point we still don't know whether they are cached or not. That's the next step. let points: &CachedLatestAtComponentResults = results.get_required::<MyPoint>()?; let colors: &CachedLatestAtComponentResults = results.get_optional::<MyColor>(); let labels: &CachedLatestAtComponentResults = results.get_optional::<MyLabel>(); // Then comes the time to resolve/convert and deserialize the data. // These steps have to be done together for efficiency reasons. // // Both the resolution and deserialization steps might fail, which is why this returns a `Result<Result<T>>`. // Use `PromiseResult::flatten` to simplify it down to a single result. // // A choice now has to be made regarding the nullability of the _component batch's instances_. // Our IDL doesn't support nullable instances at the moment -- so for the foreseeable future you probably // shouldn't be using anything but `iter_dense`. // // This is the step at which caching comes into play. // // If the data has already been accessed with the same nullability characteristics in the // past, then this will just grab the pre-deserialized, pre-resolved/pre-converted result from // the cache. // // Otherwise, this will trigger a deserialization and cache the result for next time. let points = match points.iter_dense::<MyPoint>(&mut resolver).flatten() { PromiseResult::Pending => { // Handle the fact that the data isn't ready appropriately. return Ok(()); } PromiseResult::Ready(data) => data, PromiseResult::Error(err) => return Err(err.into()), }; let colors = match colors.iter_dense::<MyColor>(&mut resolver).flatten() { PromiseResult::Pending => { // Handle the fact that the data isn't ready appropriately. return Ok(()); } PromiseResult::Ready(data) => data, PromiseResult::Error(err) => return Err(err.into()), }; let labels = match labels.iter_sparse::<MyLabel>(&mut resolver).flatten() { PromiseResult::Pending => { // Handle the fact that the data isn't ready appropriately. return Ok(()); } PromiseResult::Ready(data) => data, PromiseResult::Error(err) => return Err(err.into()), }; // With the data now fully resolved/converted and deserialized, the joining logic can be // applied. // // In most cases this will be either a clamped zip, or no joining at all. let color_default_fn = || { static DEFAULT: MyColor = MyColor(0xFF00FFFF); &DEFAULT }; let label_default_fn = || None; let results = clamped_zip_1x2(points, colors, color_default_fn, labels, label_default_fn).collect_vec(); ``` --- Part of a PR series to completely revamp the data APIs in preparation for the removal of instance keys and the introduction of promises: - #5573 - #5574 - #5581 - #5605 - #5606 - #5633 - #5673 - #5679 - #5687 - #5755 - TODO - TODO Builds on top of the static data PR series: - #5534
This implements the new uncached range APIs. Latest-at & range queries are now much more similar than before and share a lot of nice traits. Tests have been backported from `re_query`. Here's an example/guide of using the new API: ```rust // First, get the raw results for this query. // // Raw here means that these results are neither deserialized, nor resolved/converted. // I.e. this corresponds to the raw `DataCell`s, straight from our datastore. let results: RangeResults = re_query2::range( &store, &query, &entity_path.into(), MyPoints::all_components().iter().cloned(), // no generics! ); // Then, grab the raw results for each individual components. // // This is still raw data, but now a choice has been made regarding the nullability of the // _component batch_ itself (that says nothing about its _instances_!). // // * `get_required` returns an error if the component batch is missing // * `get_optional` returns an empty set of results if the component if missing // * `get` returns an option let all_points: &RangeComponentResults = results.get_required(MyPoint::name())?; let all_colors: &RangeComponentResults = results.get_optional(MyColor::name()); let all_labels: &RangeComponentResults = results.get_optional(MyLabel::name()); let all_indexed_points = izip!( all_points.iter_indices(), all_points.iter_dense::<MyPoint>(&resolver) ); let all_indexed_colors = izip!( all_colors.iter_indices(), all_colors.iter_sparse::<MyColor>(&resolver) ); let all_indexed_labels = izip!( all_labels.iter_indices(), all_labels.iter_sparse::<MyLabel>(&resolver) ); let all_frames = range_zip_1x2(all_indexed_points, all_indexed_colors, all_indexed_labels); // Then comes the time to resolve/convert and deserialize the data, _for each timestamp_. // These steps have to be done together for efficiency reasons. // // Both the resolution and deserialization steps might fail, which is why this returns a `Result<Result<T>>`. // Use `PromiseResult::flatten` to simplify it down to a single result. // // A choice now has to be made regarding the nullability of the _component batch's instances_. // Our IDL doesn't support nullable instances at the moment -- so for the foreseeable future you probably // shouldn't be using anything but `iter_dense`. eprintln!("results:"); for ((data_time, row_id), points, colors, labels) in all_frames { let points = match points.flatten() { PromiseResult::Pending => { // Handle the fact that the data isn't ready appropriately. continue; } PromiseResult::Ready(data) => data, PromiseResult::Error(err) => return Err(err.into()), }; let colors = if let Some(colors) = colors { match colors.flatten() { PromiseResult::Pending => { // Handle the fact that the data isn't ready appropriately. continue; } PromiseResult::Ready(data) => data, PromiseResult::Error(err) => return Err(err.into()), } } else { vec![] }; let color_default_fn = || Some(MyColor::from(0xFF00FFFF)); let labels = if let Some(labels) = labels { match labels.flatten() { PromiseResult::Pending => { // Handle the fact that the data isn't ready appropriately. continue; } PromiseResult::Ready(data) => data, PromiseResult::Error(err) => return Err(err.into()), } } else { vec![] }; let label_default_fn = || None; // With the data now fully resolved/converted and deserialized, the joining logic can be // applied. // // In most cases this will be either a clamped zip, or no joining at all. let results = clamped_zip_1x2(points, colors, color_default_fn, labels, label_default_fn) .collect_vec(); eprintln!("{data_time:?} @ {row_id}:\n {results:?}"); } ``` - Fixes #3379 - Part of #1893 --- Part of a PR series to completely revamp the data APIs in preparation for the removal of instance keys and the introduction of promises: - #5573 - #5574 - #5581 - #5605 - #5606 - #5633 - #5673 - #5679 - #5687 - #5755 - TODO - TODO Builds on top of the static data PR series: - #5534
Splats used to require a dedicated row with a special
InstanceKey
and associated machinery.With the new store, anything that doesn't match the explicit number of instances given by the row should be treated as a splat:
num_instances == 0
, a component of unit length is a splatnum_instances == 1
, a component of unit length is not a splatnum_instances == N
(N > 1
), a component of unit length is a splatNote: the renderer uses the old
InstanceKey::SPLAT
constant to drive some related (but different) logic in the selection/hovering subsystems.Fixing this will fix #1014 in the process.
The text was updated successfully, but these errors were encountered: