-
-
Notifications
You must be signed in to change notification settings - Fork 2.3k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Fix timing point truncation causing missnaps on compatibility-exported lazer beatmaps #30607
Merged
Merged
Changes from 2 commits
Commits
File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,64 @@ | ||
// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. | ||
// See the LICENCE file in the repository root for full licence text. | ||
|
||
using System; | ||
using System.IO; | ||
using NUnit.Framework; | ||
using osu.Framework.Allocation; | ||
using osu.Framework.Extensions; | ||
using osu.Framework.Extensions.ObjectExtensions; | ||
using osu.Framework.Testing; | ||
using osu.Game.Beatmaps; | ||
using osu.Game.Database; | ||
using osu.Game.Tests.Resources; | ||
using osu.Game.Tests.Visual; | ||
using MemoryStream = System.IO.MemoryStream; | ||
|
||
namespace osu.Game.Tests.Beatmaps.IO | ||
{ | ||
[HeadlessTest] | ||
public partial class LegacyBeatmapExporterTest : OsuTestScene | ||
{ | ||
[Resolved] | ||
private BeatmapManager beatmaps { get; set; } = null!; | ||
|
||
[Test] | ||
public void TestObjectsSnappedAfterTruncatingExport() | ||
{ | ||
IWorkingBeatmap beatmap = null!; | ||
MemoryStream outStream = null!; | ||
|
||
// Ensure importer encoding is correct | ||
AddStep("import beatmap", () => beatmap = importBeatmapFromArchives(@"decimal-timing-beatmap.olz")); | ||
AddAssert("timing point has decimal offset", () => Math.Abs(beatmap.Beatmap.ControlPointInfo.TimingPoints[0].Time - 284.725) < 0.001); | ||
AddAssert("kiai has decimal offset", () => Math.Abs(beatmap.Beatmap.ControlPointInfo.EffectPoints[0].Time - 28520.019) < 0.001); | ||
AddAssert("hit object has decimal offset", () => Math.Abs(beatmap.Beatmap.HitObjects[0].StartTime - 28520.019) < 0.001); | ||
|
||
// Ensure exporter legacy conversion is correct | ||
AddStep("export", () => | ||
{ | ||
outStream = new MemoryStream(); | ||
|
||
new LegacyBeatmapExporter(LocalStorage) | ||
.ExportToStream((BeatmapSetInfo)beatmap.BeatmapInfo.BeatmapSet!, outStream, null); | ||
}); | ||
|
||
AddStep("import beatmap again", () => beatmap = importBeatmapFromStream(outStream)); | ||
AddAssert("timing point has truncated offset", () => Math.Abs(beatmap.Beatmap.ControlPointInfo.TimingPoints[0].Time - 284) < 0.001); | ||
AddAssert("kiai is snapped", () => Math.Abs(beatmap.Beatmap.ControlPointInfo.EffectPoints[0].Time - 28519) < 0.001); | ||
AddAssert("hit object is snapped", () => Math.Abs(beatmap.Beatmap.HitObjects[0].StartTime - 28519) < 0.001); | ||
} | ||
|
||
private IWorkingBeatmap importBeatmapFromStream(Stream stream) | ||
{ | ||
var imported = beatmaps.Import(new ImportTask(stream, "filename.osz")).GetResultSafely(); | ||
return imported.AsNonNull().PerformRead(s => beatmaps.GetWorkingBeatmap(s.Beatmaps[0])); | ||
} | ||
|
||
private IWorkingBeatmap importBeatmapFromArchives(string filename) | ||
{ | ||
var imported = beatmaps.Import(new ImportTask(TestResources.OpenResource($@"Archives/{filename}"), filename)).GetResultSafely(); | ||
return imported.AsNonNull().PerformRead(s => beatmaps.GetWorkingBeatmap(s.Beatmaps[0])); | ||
} | ||
} | ||
} |
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Just wondering if this test would be better suited to the
LegacyBeatmapEncoderTest
class?There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I'd actually prefer them to be here. Encoder shouldn't be caring about backcompat logic, encoder should be encoding, i.e. dumb formatting logic. This same location is where I'd also put legacy export stability tests that you asked for in relation to BSS and which we don't currently have.