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Add visual effect for slider bar focus state #30410

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Add slider bar focus effect

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Add visual effect for slider bar focus state #30410

Add slider bar focus effect
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GitHub Actions / Test Results (Windows, MultiThreaded) failed Oct 23, 2024 in 1s

10684 passed, 1 failed and 74 skipped

Tests failed

❌ TestResults-Windows-MultiThreaded.trx

10759 tests were completed in 2836s with 10684 passed, 1 failed and 74 skipped.

Test suite Passed Failed Skipped Time
osu.Game.Tests.Visual.Gameplay.TestScenePauseInputHandling 19✅ 1❌ 7s

❌ osu.Game.Tests.Visual.Gameplay.TestScenePauseInputHandling

✅ TestConstructor
✅ TestConstructor
✅ TestManiaHeldInputRemainHeldAfterResume
✅ TestManiaHeldInputRemainHeldAfterResume
✅ TestManiaInputNotReceivedWhilePaused
✅ TestManiaInputNotReceivedWhilePaused
✅ TestManiaPreviouslyHeldInputReleaseOnResume
✅ TestManiaPreviouslyHeldInputReleaseOnResume
✅ TestOsuHeldInputRemainHeldAfterResume
✅ TestOsuHeldInputRemainHeldAfterResume
✅ TestOsuHitCircleNotReceivingInputOnResume
✅ TestOsuHitCircleNotReceivingInputOnResume
✅ TestOsuHitCircleNotReceivingInputOnResume_PauseWhileHoldingOtherKey
✅ TestOsuHitCircleNotReceivingInputOnResume_PauseWhileHoldingOtherKey
❌ TestOsuHitCircleNotReceivingInputOnResume_PauseWhileHoldingSameKey
	circle hit: Expected: 1
	  But was:  0
	
✅ TestOsuHitCircleNotReceivingInputOnResume_PauseWhileHoldingSameKey
✅ TestOsuInputNotReceivedWhilePaused
✅ TestOsuInputNotReceivedWhilePaused
✅ TestOsuPreviouslyHeldInputReleaseOnResume
✅ TestOsuPreviouslyHeldInputReleaseOnResume

Annotations

Check failure on line 0 in TestResults-Windows-MultiThreaded.trx

See this annotation in the file changed.

@github-actions github-actions / Test Results (Windows, MultiThreaded)

osu.Game.Tests.Visual.Gameplay.TestScenePauseInputHandling ► TestOsuHitCircleNotReceivingInputOnResume_PauseWhileHoldingSameKey

Failed test found in:
  TestResults-Windows-MultiThreaded.trx
Error:
  circle hit: Expected: 1
    But was:  0
  
Raw output
circle hit: Expected: 1
  But was:  0

   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Threading.GameThread.<createThread>g__runWork|70_0()