Add visual effect for slider bar focus state #30410
Closed
GitHub Actions / Test Results (Windows, MultiThreaded)
failed
Oct 23, 2024 in 1s
10684 passed, 1 failed and 74 skipped
❌ TestResults-Windows-MultiThreaded.trx
10759 tests were completed in 2836s with 10684 passed, 1 failed and 74 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Game.Tests.Visual.Gameplay.TestScenePauseInputHandling | 19✅ | 1❌ | 7s |
❌ osu.Game.Tests.Visual.Gameplay.TestScenePauseInputHandling
✅ TestConstructor
✅ TestConstructor
✅ TestManiaHeldInputRemainHeldAfterResume
✅ TestManiaHeldInputRemainHeldAfterResume
✅ TestManiaInputNotReceivedWhilePaused
✅ TestManiaInputNotReceivedWhilePaused
✅ TestManiaPreviouslyHeldInputReleaseOnResume
✅ TestManiaPreviouslyHeldInputReleaseOnResume
✅ TestOsuHeldInputRemainHeldAfterResume
✅ TestOsuHeldInputRemainHeldAfterResume
✅ TestOsuHitCircleNotReceivingInputOnResume
✅ TestOsuHitCircleNotReceivingInputOnResume
✅ TestOsuHitCircleNotReceivingInputOnResume_PauseWhileHoldingOtherKey
✅ TestOsuHitCircleNotReceivingInputOnResume_PauseWhileHoldingOtherKey
❌ TestOsuHitCircleNotReceivingInputOnResume_PauseWhileHoldingSameKey
circle hit: Expected: 1
But was: 0
✅ TestOsuHitCircleNotReceivingInputOnResume_PauseWhileHoldingSameKey
✅ TestOsuInputNotReceivedWhilePaused
✅ TestOsuInputNotReceivedWhilePaused
✅ TestOsuPreviouslyHeldInputReleaseOnResume
✅ TestOsuPreviouslyHeldInputReleaseOnResume
Annotations
Check failure on line 0 in TestResults-Windows-MultiThreaded.trx
github-actions / Test Results (Windows, MultiThreaded)
osu.Game.Tests.Visual.Gameplay.TestScenePauseInputHandling ► TestOsuHitCircleNotReceivingInputOnResume_PauseWhileHoldingSameKey
Failed test found in:
TestResults-Windows-MultiThreaded.trx
Error:
circle hit: Expected: 1
But was: 0
Raw output
circle hit: Expected: 1
But was: 0
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Threading.GameThread.<createThread>g__runWork|70_0()
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