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Update shader preloader with missing shader usages #30018
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@@ -118,13 +118,20 @@ private void load(ShaderManager manager) | |||
{ | ||||
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE)); | ||||
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.BLUR)); | ||||
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE)); | ||||
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loadTargets.Add(manager.Load(@"CursorTrail", FragmentShaderDescriptor.TEXTURE)); | ||||
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loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, "TriangleBorder")); | ||||
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, "FastCircle")); | ||||
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, @"TriangleBorder")); | ||||
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, @"FastCircle")); | ||||
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, @"CircularProgress")); | ||||
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, @"ArgonBarPath")); | ||||
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, @"ArgonBarPathBackground")); | ||||
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, @"SaturationSelectorBackground")); | ||||
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, @"HueSelectorBackground")); | ||||
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loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_3, FragmentShaderDescriptor.TEXTURE)); | ||||
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loadTargets.Add(manager.Load(@"CursorTrail", FragmentShaderDescriptor.TEXTURE)); | ||||
loadTargets.Add(manager.Load(@"LogoAnimation", @"LogoAnimation")); | ||||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Not sure if oversight or intentionally skipped, but there's also this one:
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Hmm, this is in a ruleset implementation so I'm not 100% sure, but let's add it for now. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. So is |
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} | ||||
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protected virtual bool AllLoaded => loadTargets.All(s => s.IsLoaded); | ||||
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This one looks to be a duplicate