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This repository has been archived by the owner on Sep 2, 2021. It is now read-only.

Releases: ousttrue/UniGLTF

v1.27

14 Nov 15:21
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new version is here

2021 09

UniGLTF_VRMShaders-0.XX.0_YYYY.unitypackage

update

  • Fixed #if UNITY_EDITOR

v1.26

07 Nov 04:43
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Bug Fix

  • Fix exporter's texture conversion for normalMap and MetallicRoughness(Enabled only last material)

Improvement

  • BlendShape animation export

v1.25

15 Oct 06:33
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v1.25 Pre-release
Pre-release
Updated version to 1.25

v1.24

10 Oct 04:20
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  • Fixed runtime importer for NormalMap
  • Added ImporterContext.LoadCoroutine
  • Removed cullFront and TransparentZWrite from UniUnlit shader

v1.23

02 Oct 13:13
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  • Fixed ImporterContext.LoadAsync bug #43
  • Refactoring. ImporterContext.LoadAsync and Load use same code.
  • Importer use UniGLTF/UniUnlit shader for unlit. It support doubleSided, color mult Texture, vertexColor.

v1.22

22 Sep 17:05
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  • Fixed build error #if UNITY_EDITOR #36
  • Refactoring importer interface #33
  • Async loader #34
  • gltfAssetPostprocessor wait texture importing

v1.21

21 Sep 08:40
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Material/Texture

#12

  • fixed normal map import/export(editor/runtime, sRGB/linear, DXT5/not, pack/unpack)
  • fixed metallic roughness/occlusion map import/export
  • fixed emissive
  • added uniunlit(texture + color, double sided etc...)

Animation

  • implemented interpolation curve
  • fixed export

v1.20

03 Sep 15:54
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  • Fixed BVH loader bug in UniHumanoid
  • Fixed runTime normalMap load #21

v1.19

30 Aug 04:03
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  • Export alphaMode
  • Fixed runtime animation load. legacy = true before setCurve
  • Fixed export skinnedMesh without bone

v1.18

27 Aug 01:24
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  • Fixed quaternion interpolation at animation importer #19
  • Implemented material.alphaMode when import