Releases: ousttrue/UniGLTF
Releases · ousttrue/UniGLTF
v1.27
new version is here
2021 09
UniGLTF_VRMShaders-0.XX.0_YYYY.unitypackage
update
v1.26
Bug Fix
- Fix exporter's texture conversion for normalMap and MetallicRoughness(Enabled only last material)
Improvement
- BlendShape animation export
v1.24
- Fixed runtime importer for NormalMap
- Added ImporterContext.LoadCoroutine
- Removed cullFront and TransparentZWrite from UniUnlit shader
v1.23
- Fixed ImporterContext.LoadAsync bug #43
- Refactoring. ImporterContext.LoadAsync and Load use same code.
- Importer use
UniGLTF/UniUnlit
shader for unlit. It support doubleSided, color mult Texture, vertexColor.
v1.22
- Fixed build error
#if UNITY_EDITOR
#36
- Refactoring importer interface #33
- Async loader #34
- gltfAssetPostprocessor wait texture importing
v1.21
Material/Texture
#12
- fixed normal map import/export(editor/runtime, sRGB/linear, DXT5/not, pack/unpack)
- fixed metallic roughness/occlusion map import/export
- fixed emissive
- added uniunlit(texture + color, double sided etc...)
Animation
- implemented interpolation curve
- fixed export
v1.20
- Fixed BVH loader bug in UniHumanoid
- Fixed runTime normalMap load #21
v1.19
- Export alphaMode
- Fixed runtime animation load.
legacy = true
before setCurve
- Fixed export skinnedMesh without bone
v1.18
- Fixed quaternion interpolation at animation importer #19
- Implemented material.alphaMode when import