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This repository has been archived by the owner on Sep 2, 2021. It is now read-only.

Releases: ousttrue/UniGLTF

v1.17

26 Aug 04:39
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Fixed gltf JSON invalid value.

  • Removed -1 from /meshes/*/primitives/*/targets

v1.16

25 Aug 08:49
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  • Every primitive holds the same targets. #18
  • Fixed UV conversion.
        [Obsolete]
        public static Vector2 ReverseY(this Vector2 v)
        {
            return new Vector2(v.x, -v.y);
        }

        public static Vector2 ReverseUV(this Vector2 v)
        {
            return new Vector2(v.x, 1.0f - v.y);
        }
  • Fixed RecalculateTangents call
  • Use RecalculateTangents every import
  • Not export tangents
  • Added unlit shaders to PreExportShaderProps

v1.15

22 Aug 11:08
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Texture export bug fix

  • Avoid unpack dxt5 Texture that is not normalMap

bdfd1b4#diff-bbb69481c3071a7fb2baae390e762fafR252

v1.14

22 Aug 06:31
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  • Fixed normalMap export #14
  • Support KHR_materials_unlit #13
  • Improved material alpha mode #12

Material detail is https://github.com/ousttrue/UniGLTF/wiki/Material

v1.13

01 Aug 07:39
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Improved UniJson backend

v1.12

23 Jul 02:47
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  • UniJSON backend
  • Updated import/export interface
  • Updated menu
  • Fixed SkinnedMeshRenderer.rootBone bug. Remove /nodes/*/extra/skinRootBone. Use /skins/skeleton.
  • Gltf extesions and extras are C# partial class
  • Fixed file not found error that raised by new folder that created out of unity(by save dialog)

v1.11

12 Jul 15:15
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Bug fixes & RunTime exporter improvements.

v1.10

18 Jun 13:33
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  • [Importer]Add runtimeLoader for gltf in zip archive

v1.9

07 Jun 17:16
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  • [Importer]Fixed matrix include scale for node and skinnedMesh bindMatrices. #4
  • [Importer]Implement vertex color. #5
  • [Importer]Implement sparse accessor. #6
  • [Exporter]Experimental sparse accessor for blendShape. #6

v1.8

01 Jun 03:31
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Bug fix

  • Fixed ArrayByteBuffer bug

75334a6

v1.7 exporter was outputting at least 50 MB of file.