This repository has been archived by the owner on Sep 2, 2021. It is now read-only.
Releases: ousttrue/UniGLTF
Releases · ousttrue/UniGLTF
v1.17
v1.16
- Every primitive holds the same targets. #18
- Fixed UV conversion.
[Obsolete]
public static Vector2 ReverseY(this Vector2 v)
{
return new Vector2(v.x, -v.y);
}
public static Vector2 ReverseUV(this Vector2 v)
{
return new Vector2(v.x, 1.0f - v.y);
}
- Fixed RecalculateTangents call
- Use RecalculateTangents every import
- Not export tangents
- Added unlit shaders to PreExportShaderProps
v1.15
Texture export bug fix
- Avoid unpack dxt5 Texture that is not normalMap
v1.14
v1.13
v1.12
- UniJSON backend
- Updated import/export interface
- Updated menu
- Fixed SkinnedMeshRenderer.rootBone bug. Remove /nodes/*/extra/skinRootBone. Use /skins/skeleton.
- Gltf extesions and extras are C# partial class
- Fixed
file not found
error that raised by new folder that created out of unity(by save dialog)