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@dimitre dimitre commented Aug 21, 2023

Motivation. I'm using a multiwindow app with some secondary monitors fullscreen sending data to LED panels.
gui app is on main monitor and I can toggle fullscreen on and off.
When I switch to fullscreen I notice a dark gradient in the next window. Disabling cocoa window shadow on fullscreen solve the issue, and no drawbacks because nobody needs shadow bleeding to a second monitor.

Related discussion:
#6895 (comment)

@dimitre dimitre marked this pull request as ready for review August 21, 2023 01:52
@dimitre dimitre merged commit 11cdc79 into openframeworks:master Aug 21, 2023
@dimitre dimitre deleted the shadow branch August 21, 2023 02:27
danoli3 added a commit to danoli3/openFrameworks that referenced this pull request Aug 21, 2023
…fixes

* commit '11cdc79a94d3a795020ca7a26b082b95e5989a29':
  macOS GLFW - no shadow when fullscreen (openframeworks#7605)
  initGrabber -> setup (openframeworks#7604)
  Emscripten player update (openframeworks#7561)
  Improve ofGetEnv with default value. (openframeworks#7587)
  fix: ofLogError message typo (openframeworks#7599)
  Osc swap (openframeworks#7600)
  ofParameter: reinit mechanism: use setMethod() instead of set()  (openframeworks#7564)
  add of.entitlements to Examples/.gitignore (openframeworks#7583)
  bundle identifier fix (rfc1034 to allow spaces in names) (openframeworks#7597)
  WIP - more .h cleanup (openframeworks#7596)
  update pg submodule PG v.17 (openframeworks#7580)
  bugfix random_shuffle is removed in C++17 - replace with std::shuffle (openframeworks#7575)
  add setup argument to listen on specific ip (openframeworks#7574)
  Ubuntu : add make to packages to install (openframeworks#7571)
  projectGenerator update (openframeworks#7567)
  loadModel -> load (openframeworks#7566)

# Conflicts:
#	libs/openFrameworks/utils/ofXml.h
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