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Crashes when UDP/dgram socket is closed during listening event handler #7061
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confirmed-bug
Issues with confirmed bugs.
dgram
Issues and PRs related to the dgram subsystem / UDP.
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cc @mcollina |
Thanks for reporting. It is a bug, as the sendQueue is not flushed out before calling |
mcollina
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May 30, 2016
If the udp socket is not ready and we are accumulating messages to send, it needs to delay closing the socket when all messages are flushed. Fixes: nodejs#7061
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cjihrig
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Aug 10, 2016
If the udp socket is not ready and we are accumulating messages to send, it needs to delay closing the socket when all messages are flushed. Fixes: #7061 PR-URL: #7066 Reviewed-By: Anna Henningsen <[email protected]>
mcollina
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Nov 19, 2016
If the udp socket is not ready and we are accumulating messages to send, it needs to delay closing the socket when all messages are flushed. Fixes: nodejs#7061 PR-URL: nodejs#7066 Reviewed-By: Anna Henningsen <[email protected]>
MylesBorins
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Nov 22, 2016
If the udp socket is not ready and we are accumulating messages to send, it needs to delay closing the socket when all messages are flushed. Fixes: #7061 PR-URL: #7066 Reviewed-By: Anna Henningsen <[email protected]>
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Labels
confirmed-bug
Issues with confirmed bugs.
dgram
Issues and PRs related to the dgram subsystem / UDP.
Node.js crashes when a UDP/dgram socket is closed in the
listening
event handler.Output / Stack trace using node.js 4.3:
This seems to happen because node.js attaches an own eventhandler to the
listening
event which will try to send messages that were enqueued before, but have not been sent (https://github.com/nodejs/node/blob/master/lib/dgram.js#L288-L293). This closure might run after a user event handler which might close the socket (like mine does if it fails to join a multicast group). When it runs and tries to send messages on the already closed socket an exception is thrown which can not be captured by the user, because it's not on his callstack.What should be done to avoid that:
listening
handler should check if the socket is still open before starting to send enqueued messages and should simply return if it's no longer open.close()
function should flush the sendQueue, which would also avoid that the handler does attempt to send anything.Actually the second part is more part, because it seems that currently the callbacks for those queued sends are also never called if the socket is closed before connecting and because it would already solve the issue. However another sanity check in the
listening
handler would still be ok.Workarounds:
listening
handler, but defer the custom logic in a new eventloop tick.My code for reproduction:
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