[Fusilli] Pick compiler fixes and change dispatch count checks for conv3d#2560
Conversation
|
The reason CPU dispatch count improved is because we are generalizing convs. This is most likely causing really slow perf on CPU. It doesn't seem to be too problematic but this can be disabled with |
|
Codecov Report✅ All modified and coverable lines are covered by tests. Additional details and impacted files@@ Coverage Diff @@
## main #2560 +/- ##
=======================================
Coverage ? 77.55%
=======================================
Files ? 263
Lines ? 25127
Branches ? 0
=======================================
Hits ? 19486
Misses ? 5641
Partials ? 0 ☔ View full report in Codecov by Sentry. 🚀 New features to boost your workflow:
|
If this is only an intermittent state and given we're not tracking CPU perf atm, let's leave this as-is for now and hope it gets pulled the next time we bump IREE. |
15a4b15 to
cc62813
Compare
4945397 to
cf40ed7
Compare
…_backend.so from build dir not the global TheRock install)
…nv3d (#2560) Compiler fix: iree-org/iree#22320 Issue: iree-org/iree#22312
Compiler fix: iree-org/iree#22320
Issue: iree-org/iree#22312