Releases: nem0/LumixEngine
Releases · nem0/LumixEngine
2.0 alpha
Alpha version
Alpha version, both dx11 and opengl executables
First FFR prototype
ffr_prototype ffr prototype
FFR prototype
ffr_p shortcuts
v0.31
- shared animation controllers
- fullscreen game view
- multilayer per pass
- game view stats
- navigation - use root motion flag
- kinematic actors
- rotation in navigation
- animation sets
- highres screenshot
- stop distance
- hierarchy reworked
- better prefabs
- precise selection of animated objects
- indirect light intensity
- improved anim events UI
- terrain editor - filter prefabs
- create hierarchy with drag & drop
- autocomplete animation expressions
- autocomplete in script console
- entity filter
v0.30
- Animation graph - state machine, root motion, expressions, debugger, ...
- PBR rendering
- Environment probe filtering
- Text universe format
- Concurrent editing
- Foliage does not depend on ground textures
- Foliage - rotation mode
- More than 8 types of foliage
- Creating terrain materials and lua scripts from editor
- Resize texture during import
- Importing normal maps as DDS BC5
- Texture import - quality improvements
- TGA RLE
- Render layers
- Steam plugin
- Data packing
- Importer plugin using FBX SDK
v0.28
v0.27
- SIMD
- Improved culling
- Editable material defines
- Ingame GUI cursor
- Postprocess order
- Lua script - resource property
- Structured add component
- App - fullscreen mode
- GUI scripting
- Lazy shader creation
- Animation mixer
- Texture arrays
- Builtin shader compiler
- Grass normals aligned with terrain
- Bone attachment - rotation
- Regenerate grass quads with the same seed
Data:
- Parallax mapping
- Sky as postprocess
- FXAA
- Improved SSAO
- Soft particles
- Vignette