Releases: nem0/LumixEngine
Releases · nem0/LumixEngine
v0.24
- bone attachments
- layers in materials per pass
- importing material color
- onGui in pipeline
- command line - open a universe
- command line - disable crash reporting
- model preview
- script console
- show # of triangles per lod in Asset Browser
- exclusive time in Profiler UI
- imgui as ingame debug ui
- backface culling in material
v0.23
v0.22
- default studio settings
- navigation
- merge meshes during import
- advanced CPU profiler view
- patch file device
- pack file device
- ask to save before quit/new/open
- new terrian painting features
- 16bit mesh indices
- distance per grass type
- lua's require goes through engine
- game packing
v0.21
- copy/paste multiple entities at once
- stencil support
- unlimited light intensity
- alpha test reference value editable
- panning
- multiple script components in one entity
- errors messages are more visible
- plugins can be static libraries
- multipass materials
- several data sources
- editor GUI can be created from lua script
- DXT1 for images without alpha
- import dialog - several new features, improved UX
- show/hide, freeze/unfreeze group
- pipeline can be reloaded in runtime
- postprocess effect framework
v0.20
- SRGB textures
- Deferred rendering
- HDR
- New editor skin
- Top, front, side view
- Editor does not depend on plugins
- Editor scripting
- Scale mesh on import, flip Y/Z axis
- Multiple gizmos when editing emitters
- Improved color picker
- Close notification button
- Entity look at
- Mesh and material decoupled
- Simple animable component
v0.19
- curves in the particle system
- echo zones
- export resource list
- encapsulated lua api
- particle system player
- 5fps if window is not focused
- variables in the profiler view
- improved crash reporting
- particle system modules: plane, attractor, spawn shape
- persistent pipeline parameters
- entity groups
- audio streaming
- physics - collision filter
v0.18
v0.17
- Back button in the asset browser
- Grass culling
- Importing compressed embedded textures
- Euler angles
- Textures relative to root
- Painting entities - align with normal
- Painting entities - random x and z rotation
- Lua properties with types
- Moving the Light Texel-Sized Increments
- Terrain brush for removing entities
- Improved shadows on terrain
- Fog height
- Bitmap to heightmap convertor
- LOD preview
- New gizmo
- Orbit camera
- Welcome screen
- Visualization of physical controller