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Made for fun. | ||
The original alorithm was ported to C# Jobs and Burst from AS3. | ||
That pathdinfer was first used and battle tested in Intruder Combat Training 2X and War Heroes. | ||
With Burst enabled it finds a path on 10000 nodes in around 0.3 ms on na AMD Ryzen 5900x | ||
With Burst enabled it finds a path on 10000 nodes in around 0.3 ms on a AMD Ryzen 5900x | ||
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Demo scene in scenes/demo | ||
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Usage example in scripts/Pathfinder.BurstPathfinderDemo.cs | ||
Usage example in scripts/Pathfinder/BurstPathfinderDemo.cs | ||
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Developed in tested Unity 2021.3.0f1 | ||
Developed and tested in Unity 2021.3.0f1 | ||
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Early proof-of-concpet version. | ||
Early proof-of-concept version. |