[Deere] Performance fix - Switch from SVG to PNG for VuMeters , tweak <PeakHoldTime> value#1587
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…when rapidly updating svg renderinngs on macOS ( at least with older, intergrated GPUs)
…vumeter use the same <PeakHoldTime> and <PeakFallTime>
…hButton::setup: Connecting a Pushbutton not in PUSH or TRIGGER mode is not implemented`` , that was printed to the log on launch
Contributor
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LGTM thanks. Should we lower the peak hold times for other skins too? |
Member
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What is the theory behind the peak hold time CPU drain? |
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Follow-up to #1573
I found this super hot with my old Macbook Pro 2011 with integrated Intel HD Graphics 3000, eats 12% of CPU time.
mixxx/src/widget/paintable.cpp
Lines 242 to 252 in 5fc314e
m_pSvg->render(pPainter, targetRect);was updated over 90/secCPU Utilization
PeakHoldTime1000PeakHoldTime1000PeakHoldTime300Deere, 0 samplers, 0 effects, 0 controllers, Default GLSL Waveform@30fps 20% zoom, RGB overview, Keylock active (Rubberband) , Parallel waveform
Conclusion: