Fix issue with building after upgrading UE 4.26 #3277
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
add extra dependency on "PhysicsCore" to load definition for UPhysicalMaterial::StaticClass symbol
Fixes: #3183
About
This PR fixes a LNK2001 error that occurs when building the AimSim plugin with Unreal Engine 4.26. The LNK2001 error occurs due to a missing object for the UPhysicalMaterial::StaticClass symbol. This is happening because the UPhysicalMaterial class was moved from the "Engine" module to the "PhysicsCore" module. This PR updates the build configuration for the AirSim plugin to add an extra dependency for the "PhysicsCore" module.
How Has This Been Tested?
The new build configuration was used to build the Blocks environment.
Screenshots (if appropriate):