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Merge pull request #3277 from zimmy87/fix-3183
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Fix issue with building after upgrading UE 4.26
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Jonathan authored Jan 7, 2021
2 parents 1534125 + 9ef285d commit 6ac9706
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Unreal/Plugins/AirSim/Source/AirSim.Build.cs
Original file line number Diff line number Diff line change
Expand Up @@ -78,7 +78,7 @@ public AirSim(ReadOnlyTargetRules Target) : base(Target)

bEnableExceptions = true;

PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "ImageWrapper", "RenderCore", "RHI", "AssetRegistry","PhysXVehicles", "PhysXVehicleLib", "PhysX", "APEX", "Landscape" });
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "ImageWrapper", "RenderCore", "RHI", "AssetRegistry", "PhysicsCore", "PhysXVehicles", "PhysXVehicleLib", "PhysX", "APEX", "Landscape" });
PrivateDependencyModuleNames.AddRange(new string[] { "UMG", "Slate", "SlateCore" });

//suppress VC++ proprietary warnings
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