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Rework Camera#easeTo to address problems with pitch #3130
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Let's be mindful of how using
Transform
in this way affects the architecture of GL JS.This is a new way to use the
Transform
class.Transform
has all sorts of functionality that isn't being used at this call site. Up until now, we have had exactly oneTransform
per instance ofCamera
and the two classes have been tightly coupled together. This change further complicates the role ofTransform
and its coupling to other modules.Here is a proposal for a quick refactoringTransform
into a few different pieces to enable this use case and improve our overall system architecture:use an object that implements theCameraOptions
interface in place ofTransform
factor out all map size state intoCamera
orMap
factor out all other functionality inTransform
into separate util functions which takeCameraOptions
as an argumentEDIT: See comment below 👇
Does this make sense?
ref #2801
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Oh! I have another idea that'll require much less work:
Trasform#pointLocation
into a standalone utility function with the interface