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embedded: offscreen platform (Linux/Windows EGL) behind -Dembedded-offscreen - #252
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fontClusterQueryJson read CoreText-only face fields (copyPostScriptName, copyAttribute(.url)), so libghostty for Linux (freetype) failed to compile. Other backends now report an empty PostScript name and no URL. macOS (CoreText) output is unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Adds GHOSTTY_PLATFORM_OFFSCREEN (6) for embedders that composite frames themselves (the cmux GPUI app on Linux and Windows). Ghostty owns a surfaceless EGL context (desktop GL 4.3 core, Mesa), shared by every offscreen surface drawn on the app thread, renders into its own target, and delivers each frame through: - ghostty_surface_set_frame_callback: CPU RGBA readback (ghostty_offscreen_frame_s, rows bottom-up) - ghostty_surface_set_dmabuf_callback: Linux dmabuf export (ghostty_dmabuf_frame_s), CPU readback when export fails Offscreen surfaces draw on the app thread: the renderer thread now decides per surface (apprt.Surface.mustDrawFromAppThread) whether to emit the RENDER action instead of drawing, and refuses tokened renderer-thread draws for such surfaces. Rendering is independent of io_mode, so an offscreen surface works with GHOSTTY_SURFACE_IO_MANUAL_MIRROR. Without -Dembedded-offscreen (the default) the platform type is void, surface creation with tag 6 fails with UnsupportedPlatform, no EGL code is analyzed, and macOS/Metal, the existing embedder-owned OpenGL platform, and GTK behave as before. Metal rejects the tag explicitly. The two setters are always exported so the header and library match. Ported from the cmux2 offscreen branch (ghostty-cmux2-offscreen, including the shared-EGL-context fix), adapted to the fork's existing embedded OpenGL plumbing; the Windows EGL loader now returns errors instead of panicking. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Offscreen embedders (a Rust app on Linux) link ghostty-internal.a into a position-independent executable. With the option set on a non-Darwin target, the lib module, its imports, and every linked compile step are built with -fPIC. Without the option nothing changes; Darwin is always PIC. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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📝 WalkthroughWalkthroughThis change adds a build-gated embedded offscreen platform. It configures a surfaceless EGL context for OpenGL rendering, routes offscreen drawing to the app thread, and delivers frames through dma-buf callbacks or CPU readback callbacks. ChangesEmbedded Offscreen Rendering
Priority: ➖ Normal Estimated code review effort: 4 (Complex) | ~60 minutes Change: Feature Sequence Diagram(s)sequenceDiagram
participant Embedder
participant Thread
participant OpenGL
participant EglContext
Thread->>OpenGL: Draw offscreen surface on app thread
OpenGL->>EglContext: Make EGL context current
OpenGL->>EglContext: Export rendered texture as dma-buf
EglContext-->>OpenGL: Return dma-buf frame or export error
OpenGL-->>Embedder: Deliver dma-buf frame or CPU-readback frame
Suggested reviewers: Merge Risk: 🟡 Moderate · up to Offscreen rendering can fail on invalid scale input or a failed context switch, and multi-plane dma-buf delivery can leak descriptors and produce incomplete frames. Resolve these paths before merging. Security Architecture ReviewSecurity architecture risk: 🟡 Moderate · up to The optional mode changes how rendering resources and terminal frames are shared. Rendering does not stop when its required context cannot be established, and exported-buffer ownership relies on an unchecked single-plane assumption. Exposure is limited to applications that enable and use the feature; wider exploitation has not been established. Retained concerns
Security review detailsSecurity Blast Radius
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🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
✨ Finishing Touches📝 Generate docstrings
🧪 Generate unit tests (beta)
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Inline comments:
Review comments at @src/apprt/embedded.zig:
- Around line 1469-1484: Update applyOffscreenInitialGeometry to accept
config.scale only when it is finite and positive, then clamp accepted values to
a minimum of 1 before assigning both content_scale axes. Keep invalid scales
from overwriting the existing content scale, matching updateContentScale’s
finite-input policy.
Review comments at @src/renderer/OpenGL.zig:
- Around line 524-541: Update drawFrameStart to propagate offscreenMakeCurrent
failures instead of logging and returning from a void hook; make the hook
fallible and have drawFrame abort before surface sizing, frame setup, drawing,
or presentation when it fails. Preserve the existing error context and prevent
subsequent GL calls from running with the wrong or no current context.
Review comments at @src/renderer/opengl/EglContext.zig:
- Around line 390-416: In exportTexture, validate the DMA-BUF export before
constructing the single-plane result: accept only num_planes equal to one with a
valid fds[0]. Otherwise close every nonnegative fd in fds and return an error so
the caller can use CPU readback.
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include/ghostty.hsrc/apprt/embedded.zigsrc/build/Config.zigsrc/build/GhosttyLib.zigsrc/build_config.zigsrc/renderer/Metal.zigsrc/renderer/OpenGL.zigsrc/renderer/Thread.zigsrc/renderer/opengl/EglContext.zig
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eglExportDMABUFImageMESA can return up to four plane fds. exportTexture returned only plane 0, so planes 1-3 leaked an fd per frame and the embedder got a frame that did not describe the whole image. Accept only a single plane with a valid fd; otherwise close all fds and fail so the frame falls back to CPU readback. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
drawFrameStart logged a failed eglMakeCurrent and returned, and the generic renderer then issued GL calls with the host's context or none. Record readiness in drawFrameStart and fail surfaceSize, which stops drawFrame before any GL call. Also check that the thread's context is the one that created the renderer's GL objects, so a draw from another thread fails instead of drawing with foreign object names. Make the context current in prepareDeinit, before the generic renderer deletes its GL objects (the old makeCurrent in Offscreen.deinit ran after those deletes). Log the dmabuf fallback once instead of on every frame. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A NaN or infinite initial scale reached content_scale. Use the same policy as updateContentScale: finite values only, clamped to >= 1. The ABI test compared only sizes and one field offset per struct. Check size, alignment, and every field offset and size of the offscreen platform struct and both frame structs (including the renderer's DmabufFrame) against ghostty.h. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…EGL lifetime Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Independent review of PR #252 (at d4f861a) and fixesFindings
Verified with no defect found
Tests
Not verified
🤖 Generated with Claude Code |
Bump the ghostty submodule from b1a49b601 to 257a40956, the merge of manaflow-ai/ghostty#252. That PR adds the offscreen embedded platform (GHOSTTY_PLATFORM_OFFSCREEN = 6, CPU frame and Linux dmabuf callbacks, app-thread draw) behind -Dembedded-offscreen, so the cross-platform GPUI and cmux-browser clients can render daemon terminals offscreen on Linux and Windows from the same fork. The default macOS GhosttyKit build does not change, and cmux-next does not use the new platform. feat-cmux-next now tracks fork main (coordinator decision), so the bump also brings the fork-main merges between the old pin and the #252 base dcb1d6965: #242 (PTY tee after the parser, under the renderer mutex), #243, #245, #247, #250 (prompt line and replay fixes), #246, #248, #249 (VT replay blank cells keep the default style) and #251 (config API window padding, whose fix commit was the old pin). scripts/ghosttykit-checksums.txt pins the published 257a409 GhosttyKit archive (build-ghosttykit.yml run 36989929300), which every cmux-next CI job downloads. docs/ghostty-fork.md documents the offscreen platform, #242 and a map of every merge in the range, with conflict notes. The cmux main pin's local-only binding flag (324c02738) is not on fork main; cmux-next does not use it.
Summary
Adds an offscreen embedded platform so one fork serves both the cmux macOS app and the cmux GPUI app (Linux and Windows render terminals offscreen and composite the frames themselves). Everything is additive and behind a new build option,
-Dembedded-offscreen(defaultfalse).C API (include/ghostty.h)
GHOSTTY_PLATFORM_OFFSCREEN = 6(tag 3 is already the embedder-ownedopenglplatform in this fork).ghostty_platform_offscreen_s { uint32_t width; uint32_t height; double scale; }, new memberoffscreenofghostty_platform_u. The union stays 40 bytes, soghostty_surface_config_sdoes not change.typedef void (*ghostty_frame_callback_cb)(void* userdata, const void* frame);ghostty_offscreen_frame_s { width, height, stride, const uint8_t* data }: RGBA8, rows bottom-up.void ghostty_surface_set_frame_callback(ghostty_surface_t, ghostty_frame_callback_cb, void*): CPU readback for each frame.ghostty_dmabuf_frame_s { fd, fourcc, num_planes, stride, offset, modifier_hi, modifier_lo, width, height }void ghostty_surface_set_dmabuf_callback(ghostty_surface_t, ghostty_frame_callback_cb, void*): Linux only. Exports each frame as a dmabuf (the callback owns the fd). If the export fails, the frame goes to the CPU readback path.How it works
EGL_PLATFORM_SURFACELESS_MESA). Every offscreen surface drawn on the app thread shares this one context. This includes the cmux2 fix: one context per surface left older surfaces drawing with GL object names from a different context.renderer/Thread.zignow decides per surface (apprt.Surface.mustDrawFromAppThread) instead of only by the comptimemust_draw_from_app_thread. For these surfaces it emitsGHOSTTY_ACTION_RENDER. The embedder then callsghostty_surface_draw, which delivers the frame before it returns. Tokened renderer-thread draws are refused for these surfaces.io_mode = GHOSTTY_SURFACE_IO_MANUAL_MIRROR, and nothing in the offscreen path touches termio or assumes Ghostty owns a PTY.eglGetPlatformDisplayand the other EGL calls directly, so the consumer passes-lEGL. Windows loads Mesa'slibEGL.dllat runtime, first fromcmux_mesa\next to the exe and then from the default search path. ANGLE cannot work here because it provides GL ES only.ghostty-internal.ais built PIC, so it can link into a PIE (Rust) executable.No behavior change by default
Without
-Dembedded-offscreen:Platform.Offscreenisvoid, and tag 6 fails withUnsupportedPlatform.openglplatform, and GTK keep their current code paths.Metal rejects tag 6 explicitly. The two setters are always exported, so the header and the library stay in sync.
Also includes a one-line pre-existing fix:
fontClusterQueryJsonused CoreText-only fields, so libghostty onmaindid not compile for Linux (freetype).Testing
zig build -Demit-xcframework=true -Dxcframework-target=universal -Doptimize=ReleaseFast(macOS default config): OK. The archive has no EGL references.zig build -Dapp-runtime=none -Dtarget=x86_64-linux-gnu -Doptimize=ReleaseFastwith and without-Dembedded-offscreen=true: OK. Also aarch64-linux-gnu with the option. Without the option the.sohas no EGL symbols. With it, the.ahas no absolute 32-bit relocations outside debug sections (PIC).EglContext.zigcompiles on its own for x86_64-windows-gnu, x86_64-linux-gnu, and aarch64-linux-gnu.zig build testwith filters (embedded, renderer, Thread, OpenGL, Metal, apprt, surface, App, config, font, ghostty.h, offscreen, ...): 678 pass with the option off, 679 pass with it on.renderer.opengl.Frame ... OpenGL acknowledges only after successful present, also fails onmainwithout this change.ghostty.h, and the union size does not change.Platform.initaccepts the tag with the option and rejects it without the option.Not verified
maindoes not currently build for x86_64-windows-gnu with Zig 0.16 (termio/Exec.zigcImport ofsys/ioctl.h,pty.zigHPCON, among others), and these errors are not related to this PR.zig build testrun: some termio tests kill the test process group in this environment, and the Xcode test step is blocked locally.Follow-ups for the consumer (cmux2
crates/ghostty), not in this PRGHOSTTY_PLATFORM_OFFSCREENis 6, not 3.ghostty_surface_config_sin this fork is larger: the union is 40 bytes, and the config addsio_mode,io_write_cb, and other fields. The Rust ABI test values must be regenerated.GHOSTTY_ACTION_RENDERand other action indices differ from upstream.ghostty_surface_new_with_argvis not included. Use manual-mirror IO, or land argv in a separate PR.-Dapp-runtime=none -Dembedded-offscreen=true.🤖 Generated with Claude Code
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@codesmith-botwith what you need. Autofix is disabled.Summary by cubic
Adds an offscreen rendering platform for embedded Ghostty, gated behind a new
-Dembedded-offscreenbuild option (default off). This lets a single fork serve both the macOS app and Linux/Windows apps that render terminals offscreen and composite frames themselves.GHOSTTY_PLATFORM_OFFSCREEN(6) andghostty_platform_offscreen_swith initial size and scale; the config struct ABI stays unchanged.ghostty_surface_set_frame_callback, or on Linux as a dmabuf viaghostty_surface_set_dmabuf_callback, falling back to CPU readback when export fails.RENDERaction instead of drawing.UnsupportedPlatform, no EGL code is compiled, and existing OpenGL/Metal/GTK paths are unchanged.fontClusterQueryJsonto compile with freetype (non-CoreText) backends by returning empty PostScript name and URL.Bug Fixes
ghostty.h.Written for commit 285c256. Summary will update on new commits.
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