This repository has been archived by the owner on Oct 11, 2020. It is now read-only.
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This pull request basicly merges the commits sauerbraten has made since our last sync.
Those commits have been reviewed to a high extent.
Moreover it fixes some other stuff, like the hud (we temporarily disabled) and cleans up some random stuff which cried for refractoring.
it also only works together with data/a_teammate/updates so you'll have to use that specific data repository to give this PR a try.
(Consequently it also "fixes" the #151 by adding the missing files)
from sauerbraten the following changes have been made:
remove all but the shader rendering..
Although i understand it may infect performance and i wished we wouldnt drop that support for it i figure that the point is not to have a fallback rendering pipeline for me, but to have the possibility to improve performance withhin a few settings.
Therefore, instead of leaving a lot of fixed-function stuff inside we should merge it out now and instead give a feature, cutting stuff out in the shaderpipeline to improve fps. ive got some ideas in mind for that but that has to wait probably.
the changes are however in combination with a lot of cleanups so you should avoid the fixed function stuff from here on (or adapt it later). This is means not using e.g.
glColor3f or glBegin(..) stuff anymore. (use gle:: blablablub instead)
Why? because then well be able to do update our driver profile (especially on mac) which could/will result in better performance.
remove nompedit
#114
some nasty 'cleanups' for sauerbraten uniques like hashsets, formatstring, matrixes and vectors im not entirely confirm with, but for one big reason its still worth to update those:
adapt the old uniques to tesseract
our codebase will be a lot more similar to tesseract ones than before, making diffs and seeing changes much easier.