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/nompedit, bye bye! #114

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Fransje opened this issue Feb 21, 2015 · 4 comments
Open

/nompedit, bye bye! #114

Fransje opened this issue Feb 21, 2015 · 4 comments

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@Fransje
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Fransje commented Feb 21, 2015

Simple: every single editing action should be available in multiplayer as well in singleplayer. Death to annoying /sendmap procedures!

@Croydon
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Croydon commented Feb 21, 2015

Related to #57.

Definitely planned :)

@Fransje
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Fransje commented Feb 21, 2015

Great cool nice!

@koraa
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koraa commented Feb 21, 2015

@Fransje I think all of the suggestions you posted are great and I am pretty sure that we're going to implement them. There are some big architectural changes going on, so we're probably not going to do it exactly the way you suggested, but the new systems are going to be a lot more powerful and the features you mentioned are definitely going to be in them!

Keep the great tickets coming please :)

@Croydon
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Croydon commented Dec 7, 2015

(19:15:22) @Fohlen: @ Nooby, prefabs are available in multiplayer when you use /nompedit 0

-> make prefabs working in multiplayer out of the box (related to #77)

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