Releases: imchillin/Anamnesis
2025-02-24
What Changed
Slider Overhaul & New Features
- Classic Sliders are Back (sort of) – A new slider type called "Classic" is available for those who preferred the old Anamnesis-style controls.
- Restored Math Input – You can now perform basic math directly in slider input fields again.
- Click & Hold to Adjust Sliders – Holding the increase/decrease buttons will now continuously adjust values.
- Escape to Close Input – Pressing Escape now closes the slider input field.
- Mouse Scroll Returns – Scroll wheel can now adjust values when the input field is active.
- Improved Dragging Behaviour – Dragging sliders now feels more consistent regardless of where you start.
New Slider Settings & Customization
Users now have more control over slider behaviour:
- Slider Sensitivity (Default: 1.0)
- Show Slider Thumb (Default: Off for Modern, always on for Classic)
- Customize Slider Types (Modern or Classic) for:
- Time & Weather
- Camera
- Bone Rotation
- Bone Position
- Bone Scale
- Decimal Precision Control – Adjust decimal precision for slider values (purely visual).
- Persistent Input Fields – Option to keep input fields open after pressing Enter.
Fixes & Improvements
- Fixed Unselectable First Item – Resolve an Issue that caused the first Item in the Equipment selector not being able to be selected.
- Fixed Enter Press Crash – Resolved an Issue that Caused the Application to crash under specific circumstances when Pressing Enter.
- Fixed Auto-Save Crash – Resolved a rare issue where missing directories could cause a crash.
- Fixed Specific Entity Crash – Entities that had No Skeletons (Non-Minion Campfire etc.) would lead to a Crash on Auto-Save.
- Fixed Settings Not Loading – Resolved an issue preventing settings from loading properly.
- Wrap Rotations Now Work Properly – Rotation values will now wrap correctly.
- Better Slider Borders – Adjusted colour coding and design to be less distracting.
.NET & System Updates
- Fixed .NET Runtime Links – Download links now point to the correct installer.
- Updated .NET Version – Now using .NET Desktop Runtime 9.0.2 instead of 9.0.1.
2025-02-16
What's Changed
.NET 9 Is now Required. Update your .Net BEFORE you Update Ana!
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Changes to the UI to improve User Experience by @ergoxiv
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Added "Gizmo drag mode" option in input settings to allow users to pick between Linear and Circular dragging. This option is set to Linear by default.
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Added "Auto-save only in GPose" option in backup settings. This option is set to True by default.
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Updated Translation files thanks to Crowdin Supporters!
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Fixed Issue leading to Crashes if the Auto Save Directory was located in OneDrive by @ergoxiv in #1444
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Fixed issue preventing headgear and top bone posing for some races by @ergoxiv in #1440
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Fixed file rename causing duplicate file extensions by @ergoxiv in #1442
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Fixed issue preventing child bones from updating transforms when parenting is off by @ergoxiv in #1441
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Fixes to selector component and position slider enabled state by @ergoxiv in #1448
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Fixed linked bones toggle functionality by @ergoxiv in #1434
2025-02-02
2025-01-24
Anamnesis Changelog
New Translation Effort
Anamnesis now has a Crowdin in an effort to complete the Translations, add new languages, and improve existing Translations. If you want to know more, read on below.
You can find it here: https://crowdin.com/project/anamnesis
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Multi-Bone Posing
Transform multiple bones at once in the transform editor for faster, more complex posing. -
3D Skeleton Viewport Enhancements
- Panning: Shift + Middle-click
- Rotation: Middle-click (syncs with in-game camera by default; toggle "Camera Sync" to disable)
- Single-Bone Selection: Select individual bones in the viewport for precision editing.
- Adjustable Speeds: Change pan, rotation, and zoom speeds in Settings > Input.
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Improved History View
- Added a scroll bar for large change logs.
- Tooltips and text-trimming for clearer updates.
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New Auto-Saving Feature
- Saves camera shot, pinned actors’ appearance/equipment, and pose states every 5 minutes (by default).
- Settings > Backup & Recovery lets you:
- Toggle auto-save on/off.
- Change save directory and interval.
- Set how many saves to keep (default: 12 saves).
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Important: Next Release Will Require .NET 9
You may see a popup reminding you to update before the next version, to ensure full compatibility.
Other Fixes & Improvements
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Fixed inconsistent gizmo behaviour
Resolved an issue causing the 3D manipulator to behave inconsistently between sessions. -
Refactored Actor Skeleton & Bone Structures
Internal changes that make the app more efficient and prepare for future features like auto-saving. -
Fixed Detection of Ex Bone
n_ex_top
will now be detected correctly. -
Under the Hood
- Various improvements to increase performance and reduce resource usage
About Crowdin
We’ve set up a Crowdin project for Anamnesis. Crowdin is a simple online tool where anyone can suggest or improve translations for our app. Our goal is to make Anamnesis as accessible as possible—so if you speak a language that isn’t fully supported yet, or spot something odd in a translation, you can head over to Crowdin and help fix it. It’s easy: just create (or log into) an account, pick your language, and submit suggestions. We’ll review and merge them into Anamnesis, so everyone benefits from better, more complete translations.
Again, you can find it here: https://crowdin.com/project/anamnesis
2025-01-22
What's Changed
- Validate for patch 7.16 by @ergoxiv
2025-01-01
Anamnesis Changelog
Happy New Year Release!
What's New
- Legacy Actor Support: Added compatibility for legacy actors with older skeletons in the pose panels.
- Scaling Options: Scaling is now disabled by default. Added an option to import with scaling by holding the Shift key.
- State Updates: Resolved issues causing pose panels to display outdated states.
- New Pose Import Option: Introduced a "Weapons Only" pose import mode.
- Brio API Clean-up: Fixed an issue where actors were teleported to the world origin (0, 0, 0).
- UI Fixes: Resolved wrap panel overflow issues in the matrix view.
- History Improvements: Implemented a redo action including Hotkey (Control + Y) , history contexts, and updated the history view.
- Settings Overhaul: Redesigned the settings tab for improved usability.
Full Changelog: View on GitHub
Contributors:
Thanks to @ergoxiv for their contributions and to Chirp for ongoing support.
2024-12-17
2024-11-26
2024-11-24
Anamnesis Changelog
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Fixed Issues:
- NPCs are now properly targetable again.
- Resolved broken actor motion detection.
- Fixed minor character deformations during posing.
- Restored ability to select bones in the 3D pose view.
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Improvements:
- Bone selection now persists when undoing history or toggling parenting, position, rotation, or scale.
- Resolved issues with selected bone and body-only imports causing deformations.
- Simplified pose import logic for better reliability.
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Actor Updates:
- Updated actor index to support new Brio actors.
- Fixed rare error when spawning new actors.
2024-11-16
What's Changed
- Fixed the facial features and NPC warning message for Hrothgar. by @CaptainSticky
- Fixed Infinite Actor Redrawing (Flickering) leading to game crashes. by @ergoxiv
- Fixed History shitting itself and crashing Anamnesis. by @ergoxiv
- Fixed the Age selector. by @ergoxiv
Known Issues
- NPCs cannot be Pinned by normal means, and if they are they behave weirdly.
- Freeze Position is not detected correctly, needs to be enabled inside Ana to take effect.
- Some Hrothgar hairstyles fail to apply to the character