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Godot Third Person Shooter Demo 4.2-f0587b2

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@Calinou Calinou released this 27 Mar 19:29
· 2 commits to master since this release
f0587b2

From commit f0587b2 - see also changes since last release.

Highlights:

  • Networked multiplayer.
  • Revamped settings menu with better visuals and more options such as V-Sync.
  • Support for SDFGI, VoxelGI and LightmapGI.
  • Support for FSR1 and FSR2 upscaling.
  • Support for temporal antialiasing (TAA) and FXAA.
  • Support for screen-space indirect lighting (SSIL).
  • Enabled anisotropic filtering on textures.
  • Support for arbitrary resolutions and aspect ratios.
  • New spark particles for bullets that collide with the world.
  • New blob shadow below the player and enemies (makes dynamic objects feel more grounded).
  • Increased player movement speed.
  • Hybrid hold-toggle aiming for better accessibility.

This is the first release for Godot 4.2, optimized for Godot 4.2.1.