Move singleton StringName definitions to header #99984
Merged
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CoreStringNames, SceneStringNames and EditorStringNames are declared in the header and then defined in cpp file. For no reason actually, because you can define them in place. Since cpp files only have the definitions, moving them to the header allowed deleting the files completely. This has a couple advantages:
const
.SceneStringNames order was a mess, so I also rearranged it a bit. I also fixed inconsistency in how some methods were implemented.