Optimize mesh generation by preventing unneeded shape recalculations #99498
+172
−0
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Currently whenever a value of a PrimitiveMesh is set in GDScript it will completely regenerate the entire mesh. This is fine in most cases, but in the case that the set variable is the same as the current variable (p_radius == radius), there's no need to regenerate the mesh. In some cases we could get a big performance boost by just returning the function if the set variable is the same as the current one.
This PR fixes #99414