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PathFollow3D update transform immediately by default #96140

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xiongyaohua
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Fix #95612

scene/3d/path_3d.h Outdated Show resolved Hide resolved
@akien-mga akien-mga added the cherrypick:4.3 Considered for cherry-picking into a future 4.3.x release label Aug 27, 2024
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kleonc commented Aug 27, 2024

Fix #95612

Tested and confirmed.

@kleonc kleonc force-pushed the path_follow_3d_update_transform_immediately branch from 9527203 to 51b8b74 Compare September 10, 2024 08:42
@kleonc kleonc requested a review from a team as a code owner September 10, 2024 08:42
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kleonc commented Sep 10, 2024

Rebased, made the transforms update immediately, removed deferred path (as suggested in #96140 (comment)), added some property guards to prevent unnecessary updates.

@akien-mga akien-mga merged commit 6162312 into godotengine:master Sep 11, 2024
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Thanks!

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Cherry-picked for 4.3.1.

@akien-mga akien-mga removed the cherrypick:4.3 Considered for cherry-picking into a future 4.3.x release label Sep 16, 2024
@xiongyaohua
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@kleonc Thank you for completing this. Been quite busy lately, and really appreciate your help!

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PathFollow3D progress and progress_ratio properties not working after upgrading from 4.2.2 to 4.3
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