Re-add Skeleton3D::animate_physical_bones
property
#94291
Merged
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Skeleton3D::animate_physical_bones
property andSkeleton3D::bone_pose_updated
signal #90880TheWe cannot re-add a compatible signal that is not hazardous and has no performance problems, so bone_pose_changed signal should be eliminated.bone_pose_updated
signal is very dangerous as described in #90575, so it is reimplemented as an alias ofskeleton_updated
.animate_physical_bones
for compatibility #93504The internal PhysicalBoneSimulator3D is set after enter_tree, so that
animate_physical_bones
is updated once there.However, the old configuration where PhysicalBone is directly a child of Skeleton3D without already having PhysicalBoneSimulator3D is deprecated, so it is placed under the group "Deprecated", to avoid confusion if the user follows the recommended new settings and has PhysicalBoneSimulator3D explicitly.