Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Let EditorLog use the right call queue for thread safety #94079

Merged
merged 1 commit into from
Jul 8, 2024

Conversation

RandomShaper
Copy link
Member

This is a complement to f61c63e.

The current member was removed because in modern Godot you don't need to record the id of the main thread. That line comes from very long ago.

@akien-mga akien-mga merged commit 16f98cd into godotengine:master Jul 8, 2024
18 checks passed
@akien-mga
Copy link
Member

Thanks!

@RandomShaper RandomShaper deleted the editor_main_mq branch July 8, 2024 17:28
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants