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[3.x] Fix type hints in GLTFDocumentExtension virtual methods #93842

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merged 1 commit into from
Jul 2, 2024

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This ensures the generated C# bindings use the right types instead of Godot.Object everywhere. Since these methods were introduced in 3.6 (which hasn't been released yet), we can still change them without breaking compatibility.

@raulsntos raulsntos added this to the 3.6 milestone Jul 2, 2024
@raulsntos raulsntos requested a review from a team as a code owner July 2, 2024 02:02
@raulsntos raulsntos force-pushed the 3.x-gltf-document-extension-2 branch from 5129cfc to 243db2d Compare July 2, 2024 02:15
@raulsntos raulsntos force-pushed the 3.x-gltf-document-extension-2 branch from 243db2d to a8980fb Compare July 2, 2024 02:19
@lawnjelly lawnjelly merged commit 47a2783 into godotengine:3.x Jul 2, 2024
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@lawnjelly
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Thanks!

@raulsntos raulsntos deleted the 3.x-gltf-document-extension-2 branch July 3, 2024 03:18
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4 participants