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Issue
Fixes #62794
Godot version
4.x
System information
Description
This fix calculates the number of frames needed, based on the temporal reprojection amount, to redraw until the volumetric fog fully converges.
Note: Another issue related to the flickering when adjusting the viewport has already been addressed.
Changes Made
int frames_needed;
: Stores the number of frames needed for the volumetric fog to converge.Size2i old_size;
: Stores the previous size of the viewport. Used to check if the viewport was resized.Additional Information
Volume.Fog.mp4