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Store TileMapLayer selection in scene's history #93475

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merged 1 commit into from
Jun 24, 2024

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KoBeWi
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@KoBeWi KoBeWi commented Jun 22, 2024

TileMapLayer editor will create undo/redo actions when selection changes. However they are stored in global history, which does not make sense in context of editing a node. This PR makes the actions local to current scene.

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LGTM

@akien-mga akien-mga merged commit 1abca34 into godotengine:master Jun 24, 2024
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Thanks!

@KoBeWi KoBeWi deleted the unified_timeline branch June 24, 2024 11:19
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3 participants