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Replace deprecated USE_WEBGL2 linker flag #92988

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merged 1 commit into from
Jun 11, 2024

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adamscott
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As mentioned in the developers chat by @patwork, we use a deprecated linker flag: -sUSE_WEBGL2.

It has been replaced with -sMAX_WEBGL_VERSION=2. This is what this PR does.

It seems to be compatible with previous emscripten versions, at least since 3.1.0, so I think it's alright in terms of building the project with an older compiler.

@akien-mga akien-mga merged commit 78a96c2 into godotengine:master Jun 11, 2024
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@akien-mga
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Thanks!

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3 participants