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Fix Path3D tilt gizmo raycasting against local plane #91109

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kleonc
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@kleonc kleonc commented Apr 24, 2024

Fixes #91088.

Before
(v4.3.dev5.official [89f70e9])
After
(this PR)
Ty5KWfHDQe htVOHeFql1

Also fixes incorrect tilt snapping for negative angles (just like in #84049):

Before
(v4.3.dev5.official [89f70e9])
After
(this PR)
vfnxfbcraS 0z5HsIQc8g

@kleonc kleonc added bug topic:editor topic:3d cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release labels Apr 24, 2024
@kleonc kleonc added this to the 4.3 milestone Apr 24, 2024
@kleonc kleonc requested a review from a team as a code owner April 24, 2024 14:13
@akien-mga akien-mga merged commit 9f1ce63 into godotengine:master Apr 24, 2024
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@akien-mga
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Thanks!

@kleonc kleonc deleted the path3d-tilt-gizmo-ray-against-global-plane branch April 24, 2024 18:23
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Path3D tilt handles doesn't account for node transform
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