Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Allow Decal Emission Energy values above 128 in the inspector #90217

Conversation

Calinou
Copy link
Member

@Calinou Calinou commented Apr 4, 2024

This also sets the maximum value for the slider to 16 to match BaseMaterial3D (higher values can be entered or dragged manually). This won't break existing projects as or_greater allows values above 16.

This also sets the maximum value for the slider to 16 to match
BaseMaterial3D (higher values can be entered or dragged manually).
@Calinou Calinou requested a review from a team as a code owner April 4, 2024 19:19
@Calinou Calinou added enhancement topic:editor topic:3d topic:rendering cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release labels Apr 4, 2024
@Calinou Calinou added this to the 4.3 milestone Apr 4, 2024
@akien-mga akien-mga merged commit 63db506 into godotengine:master Apr 5, 2024
17 checks passed
@akien-mga
Copy link
Member

Thanks!

@akien-mga
Copy link
Member

Cherry-picked for 4.2.2.

@akien-mga akien-mga removed the cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release label Apr 8, 2024
@Calinou Calinou deleted the editor-decal-allow-greater-emission-energy branch April 8, 2024 15:16
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants