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C#: Fix errors when creating Variant
from null array
#89756
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This looks weird to me, Spans are value types so they can't be null. The only reason why they can be compared to null is because there is an implicit conversion from arrays to spans and the
null
literal can be converted to array so basically this is doing this:Which means this also returns a default
Variant
for empty arrays and I'm not sure we want that.There was a problem hiding this comment.
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It's ok because for empty arrays, the span won't be null (as its
_pointer
points to that array). So, it returns defaultVariant
only when the array is null.There was a problem hiding this comment.
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That's true, I was thinking whether we should allow creating
Godot.Array
from null but on second thought I think the changes in this PR are more correct.