Fix crash when importing a GLTF file with a skeleton as the root #87933
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This is an edge case, but I ran into a situation where the root node of an imported GLTF scene was trying to be generated as a skeleton. This is crashing in the current master. This PR fixes it, now the skeleton will check if there is no root node and if so it will make itself the root node.
Note: The
GLTFDocument::_process_mesh_instances
function used to have aNode *p_scene_root
parameter, but it was not used before. In #80272 I removed it. This was not quite the right fix, it should've been used, not removed.